Game Info: (Box Display)
- System: PC
- Publisher: Fair Weather Studios
- Developer: Fair Weather Studios
- Release Date: Sept 21, 2017
- Price:$24.99
- Rating: Unrated
- Genre: Strategy
- Players: 1
- Official Website: http://www.fairweatherstudios.com/ancient-frontier.html
Who it Caters to

What to Expect

Story

Gameplay

Upon starting up Ancient Frontier, you’ll first realize that there isn’t one campaign but two that players can choose from. On one side, players can choose the more militarized Federation or choose the working class/miners warriors in the form of the Alliance. Regardless which side you choose, the game relatively stays the same besides different endings and different paths. Though the choice of multiple paths is much appreciated and will give players a decent amount of extra game time.
Now combat is where Ancient Frontier really shines. Players will take various ships into hexagon shaped maps and are tasked with completing various objectives. Sometimes the objectives could be simple kill all enemies and or save lives within a certain turn limit. There’s a nice amount of variety in missions which means you won’t too often repeat the same type of mission unless you choose the same side quests mission types. Plus, with story missions changing based on your choices you sometimes will be utterly surprised with what mission you get next.
Combat wise, Ancient Frontier is a turn based strategy game. Each ship—of which there are 35—has different strengths and weaknesses in terms of movement, attack and defense. Before each mission you’re usually given some leeway on what ships to use and this is where smart players will really want to be careful. If you have a mission where eliminating all the enemies is the main goal, choosing a nice mix of speedy ships and defensive ships will be a good way to win, versus only choosing speed based ships. There’s a lot of wiggle room in Ancient Frontier in terms of how to approach a battle and we really found that one of the game’s biggest strengths.
If you’re wondering how combat works though, let us explain that a bit. As we said, Ancient Frontier is a turn based title meaning each ship makes its move and then the AI in turn also does the same. All the different ships have different stats such as HP, Defense, Attack, and SP—which acts as your special attack points—just to name a few. With your skill tree and the various customization options in Ancient Frontier, ships can have a wide range of attack types—such as missiles and lasers—and or movement perks. Ancient Frontier might be a simple turn based game at its core but expend a large array of things to micromanage in game. It’s also important to mention that this is an important concept as on difficulties higher than the beginner mode, ships that are destroyed during battle stay gone meaning you’re going to have to spend more in game currency if you’re not smart with your load out.
Graphically, Ancient Frontier is gorgeous. While the locations aren’t always amazing—many get reused—they still have a sharpness that looks impressive, though the ships steal the show with a nice variety and a great design overall. What’s even nicer is that you can zoom in—which sometimes happens when you attack a ship—to see the ships even closer and see that Ancient Frontier truly is a visual treat. Though the character models don’t always look as impressive as the ships but aren’t too important in the long run. Unfortunately, while graphically, Ancient Frontier is awesome, the same can’t be said of the lackluster voice acting. Some voice actors are okay but many feel borderline ridiculous and often it kills some of the story which already won’t impress everyone. The music also is more miss than hit leading to us using our own music during Ancient Frontier’s more action-packed battles and bosses.
Honey's Gameplay Consensus:

Honey's Pros:
- Two long campaigns provide plenty of missions
- Impressive graphics
- Solid RPG/Turn Based mechanics
- Awesome OST
- Nice amount of customization
Honey's Cons:
- Both stories aren’t that great
- Weak voice acting
- Maps can become very repetitive in design
Honey's Final Verdict:
