- Eat Sleep Create
- System: PC
- Publisher: Eat Create Sleep
- Developer: Eat Create Sleep
- Release Date: March 9, 2018
- Pricing:$9.99
- Rating:N/A
- Genre: Strategy, Indie, Simulation
- Official Website: https://eatcreatesleep.net/
- Players: 1
Processor: 3 GHz
Memory: 8 GB RAM
Graphics: 1 GB VRAM and shader model 4.0 compatible
DirectX: Version 10
Storage: 1 GB available space
Who it Caters to
"We ask tough questions through our games and let the players explore the answers." This is the creed that creative studio Eat Create Sleep live by. Clearly, this studio is working out a system for how the world is simulated and the thought process of the one in control. This is the second simulation title that this company has released. Though this company may be small and relatively new, they seem to have big ideas and aspirations.
What to Expect
Crest contains many of the tried and true element of sandbox-style games such as gatherable resources, indicators for happiness and wellbeing, micromanagement, an expanding economy, and much more. What sets this game apart from most simulation games is that the humans you rule over have some semblance of free will.
Eat Create Sleep seems dedicated to updating the game and fixing bugs that have been found by community members. For instance, they have adjusted the aggression of hippos early on in the game (they used to attack villagers too often). They've also added various monuments that villagers can build to boost their esteem. They've also implemented "remnants of the world" which means that remains of animals or buildings are left behind (for a short period) after they've been destroyed. This gives a bit of depth to the game's events and how they feel over time. Improvements are steadily coming in over the course of Crest's development, even post-official release.
Crest - An Indirect God Sim | Cinematic Launch Trailer
Story
Gameplay
Let's talk a bit about how the game works. You have to make commandments for your followers to go about their daily lives. A commandment consists of three words in total, two nouns, and 1 verb. You basically need a condition, an action, and a target. You choose an area from which the followers of the place will follow the Commandments, then you choose an action you want them to perform, and then you choose what you want them to perform it on. Writing a commandment uses up influence points.
Influence points are the currency that you use to give you edicts to the people. Commandments cost influence points and you also use them to erase previous commandments. You generally want to erase previous commandments if the people no longer need to do that particular action. One way you accumulate influence is by having the people in particular villages be faithful to your commandments. So if people generally don’t agree with what you told him to do they will lose faith in you and then you will not have the ability to initiate more commandments in the future. You gain influence points naturally as time progresses but you gain bonus influence every half cycle depending on how much faith the people have in you. Check with the needs of a given village are and that way you can make an admin so I helped him fill the things that are central to them.
Crest does give you a bit of helpful advice for managing the world. You can listen to some of your followers known as advisors and they will give you some advice about what the people are feeling or thinking. They also give general advice on how to make informed decisions within the game. If you want to review previous commandments that you gave your people or various interactions that I’ve already taken place you can look those up on the timeline. It’s a decent way to go back and look at mistakes you made or misinterpretations from your followers and try to correct those for the future. Luckily you don’t have to keep track of every single commandment because over time they will expire on their own. So it’s a good habit to periodically check the commandments that are currently active and decide if you want to keep those in place, adjust those according to the people‘s needs and your play style, or just let them play out naturally.
One way to check your progress is to look click on the discovery icon located on your list of words. Here you can see the words that you’ve unlocked according to the tier that they belong to. Also, you can see requirements you need in order to unlock new words. Remember that words are the only way that you can begin issuing new types of commandments to the people. So they are extremely important.
The biggest drawback was the tutorial. The explanation of how the game works and how to use commandments feels overwhelming at first. It strips you of the energy and enjoyment of figuring out the game slowly as you play. They should severely limit the type of interactions that happen early on in the game and take those opportunities to explain what just took place. That would be a better system. As it stands now, some of the needs of your people are not clearly explained. So it’s difficult to figure out how you should take care of their needs. Hint: constructing monuments provides your villagers with the esteem that they yearn for.
Honey's Gameplay Consensus:
There were some small nuisances within Crest as well. Inconsistent designs and bumpy tutorial were present, however, they weren't enough to deter us from enjoying this indie, sandbox gameplay. This is a game that any simulation fan can enjoy.
Honey's Pros:
- Free will system
- Commandment system
- Overall aesthetics and sounds
Honey's Cons:
- Drab tutorial
- Inconsistent designs
Honey's Final Verdict: