Hello Everyone, and welcome to Honey’s Anime. We are here today to present to you a wonderful interview we had with the Director of STORY OF SEASONS: Pioneers of Olive Town, Hikaru Nakano-san. We were given the opportunity to conduct an interview with them to talk about the new release back in March as we were able to get some hands-on experience with the game and it has really hit us in the feels. We ask Nakano-san about his perspective on being a part of the franchise for STORY OF SEASONS (formerly Harvest Moon), his thoughts on the game itself, what he feels about the growing popularity of the genre, to how the pandemic has affected the development for the title and what they learned from it!
Please read on and enjoy this interview and we hope you enjoy it as much as we enjoyed interviewing Hikaru Nakano-san~!
You've been a part of the Bokujo Monogatari series (formerly Harvest Moon, now Story of Seasons) since the Nintendo 64 era when you participated in the development of Harvest Moon 64, also known as Bokujo Monogatari 2 in Japan. What accomplishments have you and the series achieved that you would never have imagined at that time?
During my time as a developer, I was just doing my best to keep up. But the memories that stand out when I look back now are my time as a developer on Magical Melody for the GameCube and my time as a producer on Island of Happiness because we made it so the player could choose to be a male or female character in both of those games.
How do you feel about farming video games now being their own genre, with more and more titles coming out every year? Do you think there's still room for innovation?
What led the team to make the decision to release Story of Seasons: Pioneers of Olive Town as a Nintendo Switch exclusive—considering Friends of Mineral Town, for example, was also released on PC simultaneously?
How did the Covid-19 pandemic affect the development process?
What's your favorite new feature of Story of Seasons: Pioneers of Olive Town?
Is there something the team couldn't include in this game that you definitely want to explore in future games or DLC?
Other than building the most prosperous farm, marriage has always been one of the ultimate goals. Do you have a favorite bachelor or bachelorette in the Story of Seasons saga?
I do like all the characters, but when considering their dispositions, I particularly like Gwen from Harvest Moon: Save the Homeland. She loves animals, and she’s always considerate of the relationship between humans and nature. When going by strongest impact, the Witch Princess leaves quite the impression. She says some awful things in Harvest Moon DS, but she’s mellowed out somewhat in Island of Happiness. Though whether she falls into the bachelorette category is a bit of a gray area.
In Pioneers of Olive Town, I’m quite fond of Laura.
In your opinion, what should both newcomers and long-time fans look forward to the most about Story of Seasons: Pioneers of Olive Town?
Lastly, are there any new projects you have down the pipeline that you can share with us all?
Final Thoughts
That is it for this wonderful interview with the Director of STORY OF SEASONS: Pioneers of Olive Town, Hikaru Nakano-san. We sincerely hope you enjoyed this read as well as Nakano-san’s response to them. If you haven’t played STORY OF SEASONS: Pioneers of Olive Town yet, make sure to check it out by visiting the link, here.
If you have any comments about the interview, make sure to sound off in the comment section below so we can discuss what we thought about our experience with this interview, or if you just want to express your joy for the franchise, we’ll definitely lend an ear! We hope you have a great day and stay safe out there!
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