Game Info:
- System: PSVR, PC
- Publisher: Solfar Studios
- Developer: Solfar Studios
- Release Date: November 27, 2018
- Price:$29.99
- Rating: T for Teen
- Genre: Action, First Person Shooter, VR
- Players: 1
- Official Website: http://www.solfar.com/in-death/
Who it Caters to
What to Expect
Story
Gameplay
In Depth is a rather straightforward game to explain. You’ll assume the role of an unknown hero who has gone to the great place beyond—the afterlife—to find a world not full of beauty and rest, but instead this game is filled with chaos and strife. Armed only with a bow and shield you enter this landscape and must defeat various enemies that want nothing more to send you to your death…again. Though that is what awaits you In Death, death and a lot of it. Dying is an essential element to In Death and one you will find not as punishing as it seems.
In Death has a rather unique roguelike system. Besides the usual randomly generated maps, In Death also has a progression system that both helps you and hurts you in equal measures. For example, there are ways to get a crossbow as your primary weapon. This requires the player to obtain 101 kills and then you’ll get the best weapon in game by far! Yet, as you amass those kills In Death, it also unleashes more enemies at you and begins to throw more threats to deal with. When you do get the crossbow, you might have an overpowered weapon that is accurate—more than the bow—but it also means you’ll get tons more enemies to deal with in an area.
That’s the unique element to In Death. It rewards players by giving them new skills—more accurate arrows and even more power for your weapons—but equally, it makes sure that you’re not becoming overpowered at any given turn. Even as we become stronger archers, we continually died from low level enemies who would swarm us in tight hallways or when we went to a dead end. The progression system within In Death is like Dark Souls. You might get better stuff and stronger equipment but that doesn’t mean you can’t be killed by even the lowest level enemies.
The most important aspect though to In Death is how it plays. While the progression system might be awesome, if you can’t aim to save your life, it’s all a moot point. Thankfully, we here at Honey’s Anime are proud to say that In Death is one of the best controlling PSVR games we’ve ever played! Nocking the arrows on the bow and shooting at enemies even from a distance is precise and perfected. Dodging with small shards that are thrown and using arrows to move also works quite well as you get use to it. The shield that you armed with will become your life support as you block arrows from enemy archers and time blocks from knights who rush you with maces and swords. In Death makes you feel like an archer and it creates an immersion you only occasionally get with PSVR titles.
Lastly, let us talk about the graphics and sound. In terms of sound, there’s not much to say, good or bad. We loved the monk orchestras but during combat, we didn’t notice any really stand out tunes. In Death goes with a Dark Souls level of ambiance meaning that only set locations have stunning tracks. When it comes to the visuals though, that’s where In Death blew us away just like its gameplay. Visually, In Death is a real charming experience with strong character models, environments that have a large level of detail and overall some wicked set pieces that feel eerie but otherworldly. In Death is a treat to the eyes and that’s important when playing any VR game regardless of the console.
Honey's Gameplay Consensus:
Honey's Pros:
- Precision aiming and control
- Doesn’t have the usual motion sickness issues
- Randomly generated levels makes no two runs the same
- Progression system awards players but equally doesn’t make the game easier
- Very detailed environments and enemy models
- Leaderboards encourage players to hone their skills for an unseen competitive experience
Honey's Cons:
- There are some glitches here and there that we ran into
- Could have used a few more weapon variants
- A story mode would have worked wonders to keep players invested in this rather unique landscape
Honey's Final Verdict: