Game Info: (Box Display)
- System: PS4, PC, Xbox One
- Publisher: Bandai Namco Entertainment
- Developer: Soleil, Soleil Trust Inc.
- Release Date: 2018
- Price:$59.99
- Rating: RP (Rating Pending)
- Genre: Action, Adventure, Fighting
- Players: 1 (2-8)
- Official Website: https://www.bandainamcoent.com/games/naruto-to-boruto-shinobi-striker
Who it Caters to
What to Expect
Gameplay
Naruto to Boruto: Shinobi Striker allows players right away to create their shinobi and even choose where they hail from. Players can change their hair, eyes, armor sets and various other options to make what essentially is their own Naruto-themed shinobi that feels like he/she fits into the Naruto world lore. Players will then jump into the tutorial which explains how to play Naruto to Boruto: Shinobi Striker in every sense of the word. Here, Kakashi—one of our personal Naruto favorites like many others—teaches you the ropes of combat and movement. Since this is where you’ll begin in Naruto to Boruto: Shinobi Striker’s closed beta, we figured we too should talk about the gameplay and how it feels at least when not facing others online.
Players will quickly realize Naruto to Boruto: Shinobi Striker isn’t just a typical fighter akin to the Ultimate Ninja series. Instead, Naruto to Boruto: Shinobi Striker feels more similar to Naruto: The Broken Bond and its third person exploration and combat. Here, you will jump, run on walls and use ninja arts like Rasengan and Fire Style to defeat your enemies. However, we will also need to state that Naruto to Boruto: Shinobi Striker plays considerably better than The Broken Bond offering up a nice mixture of combat styles such as attack which is more melee oriented and defensive, which offers attack and defensive skills in equal measure. There are two other styles in the closed beta—ranged and heal—but we felt the defensive style was one of the better ones, especially when you go online. Speaking of the online, this is where we begin to see some issues with Naruto to Boruto: Shinobi Striker appear.
Online matchmaking is where we spent the most time with Naruto to Boruto: Shinobi Striker seeing as how outside of the tutorial, it was the only other mode playable. Here, we were able to select 4 vs 4 capture the flag and we begun to see some problems occur with the good combat we experience outside of multiplayer. Possibly due to servers being crowded, we experienced a ton of lag-related issues in Naruto to Boruto: Shinobi Striker such as characters hitting air when someone was there a moment ago and even attacks hitting but not registering. We also know it wasn’t our own internet issues as we had more than one person trying out the closed beta and reporting similar findings. This, at times, made death an all too frequent issue but when the game ran well, we felt some of the combat problems still remained due to some of the attacks being overpowered and even sometimes just unfair. The perfect example of this would be the defensive style’s sand wall which made capturing the flag almost too easy. We hope the final product of Naruto to Boruto: Shinobi Striker fixes these issues and online server problems otherwise it might be problematic to the community.
Another issue we came across was the camera during combat. Seriously, the camera ,when on walls or even engaging enemies, would sometimes have a mind of its own appearing too close or even behind enemies. This was an issue we experienced also during Kakashi’s tutorial but it wasn’t as annoying seeing as the lag issues and server stability wasn’t as much of an issue. We hope the developers can work on the camera in Naruto to Boruto: Shinobi Striker. Though we’re sure some tweaking isn’t impossible and are hopeful for a resolution here.
Our last thoughts on Naruto to Boruto: Shinobi Striker comes in the form of the amazing graphics and soundtrack/voice acting. Even before we got into the closed beta, we knew Naruto to Boruto: Shinobi Striker was going to be something beautiful from the trailers and early screenshots. When we actually began the closed beta though, it was even nicer than we could have imagined. Characters pop with a manga-like affair and the cel-shading is done incredibly well to make every movement and attack a real visual treat for the eyes. The same can be said of the voice acting and music which mirrors the English Dub as well as original Japanese voices which can be easily changed from the main menu.
Honey's Gameplay Consensus:
Honey's Pros:
- Amazing visuals mirror the anime/manga
- Impressive amount of customization options in both appearance and skill sets
- Has the potential to be tons of fun online with friends and strangers alike.
- Great soundtrack/voice acting which hails from the series English and Japanese cast
Honey's Cons:
- Latency issues makes combat sometimes frustrating online
- Combat needs a ton of tweaks to avoid some moves from being overpowered and/or just not worth using
- Camera could also use a bit of altering as it’s a bit too wonky and unreliable during combat.
Honey's Final Verdict: