- System: PS4, Nintendo Switch, PC
- Publisher: Koei Tecmo Games
- Developer: Koei Tecmo Games, GUST
- Release Date: March 26, 2019
- Price:$59.99
- Rating: E10+ for Everyone 10+
- Genre: RPG, Simulation
- Players: 1
- Official Website: https://www.koeitecmoamerica.com/nelke/
Who it Caters to
What to Expect
Story
Gameplay
Unlike most Atelier games, Nelke & the Legendary Alchemists ~Ateliers of the New World~ is a bit different in terms of design and gameplay. Player’s assume the role of Nelke and have found themselves becoming the governor of a town called Westbald. Different than most Atelier games, Nelke isn’t an alchemist but is meant to be the main force behind Westbald growing in popularity and fame. Accomplishing this task means Nelke must hire alchemists who can create tools and items for the town, sell them and help the land grow. Nelke & the Legendary Alchemists ~Ateliers of the New World~ begins to show its strength and weakness in this design and because it is like that, we decided to do our review a bit differently than we usually do. We’ll talk about each element that works in Nelke & the Legendary Alchemists ~Ateliers of the New World~ but equally explain how those positives also come with significant negatives…
The first major change from most Atelier games is the focus on shaping the village versus crafting for it. Due to Nelke’s inability to create using an atelier, Nelke needs alchemists and luckily has a slew of them from past titles. Characters from nearly every Atelier game—and we mean every one—appear in some form in Nelke & the Legendary Alchemists ~Ateliers of the New World~ and are willing to help Nelke get Westbald up from the ground. Players will play a more business-like role in Nelke & the Legendary Alchemists ~Ateliers of the New World~ as they craft shops and buildings, place them on a small map—that becomes larger as the game progresses—and then assign tasks/bodies to each building. Akin to most Atelier games, you’re judged based on how fast you accomplish various tasks—like growing in population in several turns or making money rather than losing it—but aren’t the one directly making the items to sell. Your goal is to make choices daily to build up your village in either money or populous. Though, this decision removes a lot of the hands of crafting from other Atelier titles and makes Nelke & the Legendary Alchemists ~Ateliers of the New World~ feel more like Moonlighter—minus the combat—or Harvest Moon title without the movement or exploration…which brings us to a weakness of this design.
Atelier games are known to have players exploring rich fields or dark caverns for items and alchemy ingredients. Nelke & the Legendary Alchemists ~Ateliers of the New World~ removes all of that and makes everything simple and user friendly. Rather than run around town talking to people or exploring various locals, players just need to click a button and watch as Nelke and party do their thing. You’ll still explore fields and dungeons, but now it’s on a 2D plane where you watch Nelke and friends walk/run to the end. Occasionally, you’ll have the party stopping as they find random ingredients and /or activate events, but you don’t need to move them at all. Nelke & the Legendary Alchemists ~Ateliers of the New World~ goes for a simple format that removes player interaction in favor of focusing on making choices or actions.
Now don’t be alarmed too much if you think combat has been removed though, folks. Battles still take place Nelke & the Legendary Alchemists ~Ateliers of the New World~ but even that has a double-edged sword feel. Like most of the Atelier games, characters will engage with enemies in turn-based combat, but Nelke & the Legendary Alchemists ~Ateliers of the New World~ has changed it up quite a bit. Players will notice a lack of MP and/or AP and a strange new system that has counters increasing with each regular attack or turn. If you want to perform a special move or use an alchemist attack—we’ll explain that in a minute—then you need to build up points as the battle progresses. Alchemists will attack with random skills and items during the course of battle but only specific moves can be chosen as their counters fill up. This element of Nelke & the Legendary Alchemists ~Ateliers of the New World~ works mostly to keep battles from being long and/or repetitive, but often no battle is overly complicated. You’re still going to level up and you’ll still find plenty of characters to choose from making your party pretty darn overpowered as you go through Nelke & the Legendary Alchemists ~Ateliers of the New World~.
Speaking of characters, if there is one bright side to Nelke & the Legendary Alchemists ~Ateliers of the New World~ it would be the inclusion of so many familiar faces from the series. What’s even better is that you’ll get your chance to interact with these characters quite often outside of battle—or during exploration—by visiting them during off days—when you’re not micromanaging the town—to learn how they appeared here and why they wish to help out. We loved how developer GUST and Koei Tecmo made sure to include alchemists from nearly every game of the series and even some who are lesser known!
Lastly, let’s talk about the visuals and music for Nelke & the Legendary Alchemists ~Ateliers of the New World~. Once again, Nelke & the Legendary Alchemists ~Ateliers of the New World~ does some things right here and also fails in some regards. Visually, Nelke & the Legendary Alchemists ~Ateliers of the New World~ doesn’t look too bad. Towns and locations suffer from a bit of an outdated look/design, but they still have that rich color palette that GUST is known for. The music of Nelke & the Legendary Alchemists ~Ateliers of the New World~ also still rocks with some solid tunes and sounds but isn’t going to be our favorite in the series. Our biggest issue with Nelke & the Legendary Alchemists ~Ateliers of the New World~ is the lack of English voice acting. We understand that hiring English voice actors/actresses isn’t a small task, but almost every Atelier game in the franchise has dual audio and Nelke & the Legendary Alchemists ~Ateliers of the New World~ missing that kind of shows this is a spin off title more than a main entry in the series. At least most—not all—of the older character’s VAs return, which is a welcome treat for fans of the Japanese audio.
Honey's Gameplay Consensus:
Honey's Pros:
- Building and micromanaging a town can be quite fun and rewarding as your town grows/prospers
- The inclusion of past alchemists from the Atelier series is an awesome homage to previous entries
- Fun dialogue and story keep things lighthearted
- Combat is fun even despite its simplicity
- Still has that great Atelier music/color palette
Honey's Cons:
- Removal of exploration hurts the RPG theme
- Like combat, everything is overly simple leading to barely any interaction from the player
- No English Dub isn’t a big deal but still is strange
- Visuals can look a bit outdated
- Very little challenge
Honey's Final Verdict: