- System: PC, PSVR
- Developer: Secret Location
- Publisher: Archiact, Secret Location
- Release Date: Feb 27, 2018
- Genre: Action, First Person Shooter, VR
- Players: 1
- Rating: E for Everyone
- Official Website: http://blastersoftheuniverse.com/
Who it Caters to
What to Expect
Blasters of the Universe is a simple game to explain. Players assume the role of a Blaster who is trying to defeat Alwyn within his VR world. To do this you will need to survive waves of enemies per each chapter and then fight against one of several bosses. While you at first might only see several levels available, once you get to the main menu—seriously, Blasters of the Universe seems deceptively short—you will soon understand why Blasters of the Universe doesn’t need a lot of levels. We won’t sugarcoat it folks, Blasters of the Universe is one tough game.
The main crux of Blasters of the Universe has you shooting various enemies with different guns and attachments—which unlock the more you play—to kill Alwyn’s forces. That seems easy enough, but Alwyn’s force won’t just be standing targets. They fire back and not with singular shots but with waves of bullets and lasers. Add to that a multitude of enemies who do that as well and you’ll quickly understand why Blasters of the Universe is a bullet hell game. Blasters of the Universe isn’t a game you sit down on a sofa or chair while playing; you will need to stand up and move around…a lot! While we here at Honey’s Anime aren’t strangers to more action orientated PSVR games, Blasters of the Universe made us sweat and ache while playing. This isn’t a bad thing though as we always like making full use of PSVR but we sometimes ran into issues because of the cords for PSVR. Make sure you set up plenty of open space while playing Blasters of the Universe otherwise you might slam into things which may or may not have happened while we were playing.
Everything in Blasters of the Universe works well. The guns are pretty accurate and when you hit an enemy—or an enemy hits your character—you feel like it was your fault for not moving or using your shield. Blasters of the Universe is a truly immersive PSVR game and only during extreme moments of action or movement do you see the occasional out of play warning or have a slight calibration issue. For the most part, Blasters of the Universe works better than a lot of PSVR games and we loved that.
Graphically and musically, Blasters of the Universe is truly awesome. Blaster of the Universe aims to be like a 90s themed movie or story with VHS like visuals and truly classic themes—like arcades and coin-op—which is also how the music sounds. Retro games seem to be releasing more and more as of the last few years we noticed. Yet, Blasters of the Universe gets a pass as it makes the retro theme work quite well. Even after seeing the opening cutscene several times, we rarely skipped it as it just feels epic in Blasters of the Universe.
Now we already talked about a few issues with Blasters of the Universe—which to be fair aren’t that big of issues—but we did have a few technical issues while playing Blasters of the Universe. Often while playing, we would have enemies get stuck behind objects and take up to a minute or more to finally jump over it and come out into the open. This might seem like a gamplay mechanic but when you can’t hit the enemy and they can’t hit you, you begin to realize it’s actually a technical issue. We also noticed quite often that Blasters of the Universe would lag slightly when a lot of enemies or bullets would appear on screen. It doesn’t always happen but we ran into this issue several times and while it won’t get you killed, it is slightly annoying. Good news though, we didn’t get motion sickness while playing Blasters of the Universe and we played sometimes for an hour or more straight, though our trigger fingers would hurt…as well as our muscles from moving so much.
Honey's Gameplay Consensus:
- Extremely tough but fun gameplay
- Impressive retro visuals
- Awesome music
- Simple controls
- One of the more immersive PSVR games
- Be prepared to be very active as you will need to move around a lot
- Can stutter when action gets too intense
- Slightly limited by the cords of the PSVR
- Enemies can sometimes get stuck behind object or won’t move at all
Honey's Final Verdict: