- System: Android, iOS
- Publisher: Neowiz Games
- Developer: Neowiz Games
- Release Date: March, 2019
- Price:Free to play and download
- Rating: NR
- Genre: RPG
- Players: 1
- Official Website: https://www.browndust.global/
Who it Caters to
What to Expect
First off, Brown Dust is a free tactics-based RPG for both Android and iOS. Players must take control of bunch of mercenaries and place them into battle to fight off various enemies. Right off the bat, you’ll notice Brown Dust isn’t trying to be a Final Fantasy Tactics game or even a Fire Emblem Heroes title. Instead, Brown Dust aims to deliver a bite sized tactics title and that both works and also hurts it at the same time. Let’s first talk about the pros and then we’ll move into the cons.
Brown Dust works best when it allows players to basically just watch as their make-shift army unleashes attacks on their enemies in a turn-based affair. After players choose their units and place them down, the game goes on its own with very little control in the player’s hands. Though you’d be wrong to think that means every battle will be a simple one. Brown Dust incorporates some intriguing RPG elements by having mercenaries use team attacks if their compatible with one another and even allows players to create unique skills by choosing the right classes on the field. For example, choosing shield warriors and placing them up front means they will protect the warriors behind them as well as attack enemies with their shield strikes. Having multiple mages on a team allows them to combo their magic together and unleash stronger spells or even bolster each other’s abilities. As you get further into Brown Dust and unlock more units, you’ll quickly see there are an absurd amount of combat settings you can tweak all by having the right units on the field at any given time.
Now you might be asking, how do you unlock new units for your growing army? The answer to that comes in two forms. One way you can unlock new mercenaries is by advancing the story and gathering troops from story events like some boss fights. For better units though you’ll utilize Brown Dust’s gatcha themes. Gathering scrolls via in-game events and/or using real world currency will allow you to summon new units in either singular affairs or mass summons, just like Fate/ Grand Order. The gatcha elements in Brown Dust aren’t too bad thankfully. Often, we got some high 5 star ranked heroes just by using scrolls we obtained via events and that was a nice surprise in comparison to the usually harder gatcha games that favor real world currency. After the first few hours we had several high ranked mercenaries and had a team of strong warriors that kicked butt and gave us units we could rely on in some of the harder battles.
Our last positive of Brown Dust comes in the form of the amazing art. We adore the character models/portraits in Brown Dust as they have a strong amount of detail. Even the small battle sprites—which are the main focus of battle—explode with detail and art. When combat begins, it’s amazing to see your little troops unleash hell on your enemy with spear strikes, magic and a multitude of various weapons. We only wish the battles themselves with a bit more zoomed in for maximum enjoyment. Yet, even with that minor gripe we tip our hats to the amazing illustrators that clearly were inspired by anime and other video games alike.
While Brown Dust is a solid experience overall, there are some elements that we felt hurt it a bit. Gameplay wise, the simple combat means often you’re just watching battles unfold and are left to barely ever hit any buttons to do anything. This doesn’t mean you can’t control combat at all, but basically, you’re just watching your placed units unleash their abilities and hope your set up works in the end. Another con to Brown Dust can be seen in the story. Brown Dust has an okay story, but it wasn’t anything that propelled us forward while playing. We often didn’t care about interactions with other characters and just wanted to dive into the next battle. That’s a bit unfortunate seeing as how some characters are genuinely interesting but written in a way that just feels formulaic.
Honey's Gameplay Consensus:
- Beautiful art design and character portraits
- Simple but engaging tactical gameplay
- Tons of various units to level up and unlock
- Several ways to earn new characters without having to dump your money into every single roll
- Story can be at times a big generic
- Wish there was just a bit more to do during combat
Honey's Final Verdict: