Game Info: (Box Display)
- System: PC, MAC, PS4, Xbox One
- Publisher: 11 bit Studios
- Developer: Dead Mage
- Release Date: 2018
- Rating: NA
- Genre: Rogue-Like, Action, RPG, Adventure
- Players: 1-2
- Official Website: http://childrenofmorta.com/
Who it Caters to
What to Expect
Children of Morta doesn’t waste much time setting you up to understand what your mission is in this game. As a member of the Bergson family, you must defend Mount Marta from all that could cause it harm. How do you accomplish this task you might be wondering? Simple folks, you defeat baddies and save lives. Here’s what we mean by that.
In Children of Morta, you will assume the role of one of several Bergson members. We didn’t get the full range of characters in the alpha of Children of Morta but we mostly played as the father John and his daughter Lucy. John is a warrior-based fighter with a shield and sword to combat his foes while his daughter is able to shoot fire as a spellcaster. Both might play easily enough with similar Diablo III-like controls but their playstyles are another thing entirely. John relies on getting up close to his foes to kill them and can also act as a defense with his shield. His daughter Lucy, however, needs to play it safe by being distant and ever moving. In single player, playing as the daughter was extremely tough as the inability to defend much makes her a target for a quick death.
Speaking of death, this is where we had our minor gripes with Children of Morta. We here at Honey’s Anime love tough games as many of us have played games like Dark Souls, Bloodborne and various other titles but Children of Morta is extremely tough alone. Death comes from everywhere and while it doesn’t make you lose gear or items—outside of the runes you and special artifacts you find which give various skills and effects for a limited time—it does make you lose progress in the dungeons. What’s worse is that Children of Morta uses randomized dungeons which means an event found once might not be found in the same location again or even at all. Children of Morta does let you keep your gold or found items upon death though which in turn can be used to level your character up via a workshop. That means every death does actually help you get better, even if it can be slightly annoying to have to face death so many times to make an ounce of progress.
However, what Children of Morta does do well is the combat itself. Battles feel solid and each character handles quite well. Dungeons are worth exploring—despite the dangers—as new runes and gold can be found to help you progress just a tad further. Artifacts are also good as they offer various skills and powers like healing upon reaching a new floor or special attacks that can save you in a dire situation. Children of Morta might feel like Diablo III, but it has its own strengths which keep it from being just a clone.
In terms of the art and graphics, Children of Morta might seem simple but the level of detail is what makes this simplicity so beautiful. The art pops and every detail look wonderful up closely. Though what steals the show in Children of Morta is honestly the sole narrator. Not only does the narrator bring to life every little story element but even the simpler moments when he explains a family’s time together or the struggles they deal with. Helped by a powerful OST, all these elements make Children of Morta feel like a storybook being read to you while you’re playing.
Honey's Gameplay Consensus:
- Amazing visuals despite a simple art style
- Narration is truly epic with the narrator bringing life to this world
- Combat is smooth and simple and smooth
- Tons of random events to keep no two expeditions into a dungeon the same
- Local and online co-op (though online wasn’t available as of this preview)
- Difficulty might be too much for some players and sometimes is unfair
- Dungeons could use a bit more variety