- System: PC, PS4, Xbox One
- Publisher: Blue Isle Studios
- Developer: Blue Isle Studios, Virtual Basement LLC
- Release Date: 26th July 2017 [Steam]
- Price:$24.99 [Steam]
- Rating: Rating Pending
- Genre: RPG, Open World, Adventure
- Players: Single-player, Multi-player
- Official Website: http://www.citadelgame.com/
Who it Caters to
Although, as we just mentioned, solo play is very much part of the game, we would provide a disclaimer though that as of now, the devs seem to be focused mostly on improving the multiplayer experience, as well as tailoring the game's challenges to groups of players rather than single-players. Also that as the game is in early alpha, the amount of content currently available may be better experienced with a group of friends, particularly as many of the stronger enemies require quite a bit of grinding to take on if you're all by your lonesome.
What to Expect
In terms of what to expect, we'd say you can look forward to a whole lot of exploring, as well as being able to challenge yourself by taking on some of the games harder enemies residing in the far corners of the world. The building system is also pretty solid already, so if you like making something of your own then you could easily spend hours crafting your own house, fortress, or castle if you're willing to collect enough stone! If you're really into player vs player combat then the thing to look forward to most is probably being able to take part in House wars between groups of players, as well as raiding your enemy's fortresses for both loot and your own satisfaction.
As we mentioned before, building is one of the most advanced parts of the game currently, with many players setting up private servers so that they can remake real buildings in-game, or live out their wildest fortress building dreams. We only made a simple house so that we could give ourselves a place to respawn and craft our wears, but if you have grander plans, then Citadel will surely accommodate you. Of course, it's important to remember that on PvP servers your creations can be raided and destroyed by other players, so you'll want to set up some turrets to defend it, and just generally just keep an eye on it.
A note on servers, Citadel has "Official" servers that house a large number of players and go by the regular game rules, but also allows you to create private servers. The number of players allowed on each server, as well as the rules it follows, is decided by the admins. For example, you can change between PvP and PvE types, increase experience gain, or turn off inventory weight limits just to name a few of the options. We cranked up experience gain a bit on our server because we couldn't quite wait to take on some dragons.
With regards to the multiplayer aspects of the game, currently, it's possible to make Houses, similar to your standard MMO "guild" concept, and attack other player's bases with your friends. The developers are hoping to add more formalities in the future, allowing you to declare war on other houses, as well as engage in duels and other types of competitions. Besides PvP, taking on dragons and the like with other people is awesome and presents a nice challenge at lower levels. The developers are planning to implement world bosses and other interesting enemies before the game leaves early access as well, so there's still more to look forward to.
Gameplay and Mechanics
The leveling and character customisation is another area which works just fine but leaves a little to be desired. Leveling at regular experience rates is pretty slow and can get quite grindy, but thankfully the higher experience rate servers solve that issue. As you level you gain points to increase your health, mana, damage, and weight capacity, as well as Knowledge points which give you access to new spells, recipes, or other proficiencies. We really liked the Knowledge system to be honest, as it's simple enough that you don't have to spend a hideous amount of time planning your points, but complex enough to allow us to make the character that we wanted to play. You often find yourself making a trade-off between improving your spells and damage, or your crafting, and we imagine as more content gets added to the game, these tradeoffs may present some difficult decisions as you close in on the level cap.
Overall the gameplay itself in Citadel is actually pretty simple, with the complexity of the game being more about what choices you make when designing your character, building structures, or organising a team. As we mentioned before, the developers are constantly tweaking spells and enemies with regards to the game's balance, which is nice to see, and although we certainly found plenty of challenging content, even in the lower level areas, nothing felt needlessly frustrating or janky.
Graphics and Sound
Currently, the game does not contain any voiced lines, none that we found at least, and many of the sound effects are what you would expect from any fantasy RPG. A fireball sounds like a fireball. What we did like was the ambient sound that's used to add to the immersion of the game, such as the sounds of birds and critters when you're in a forest which is noticeable but pleasantly subtle.
Honey's Gameplay Consensus:
On the flip side, the game still has a long way to go before it becomes a full release title, with a fairly long list of features waiting to be implemented. The lack of friendly NPCs of any kind, for example, feels a little odd in what is an otherwise flourishing environment and leaves you feeling a little lonely. Numerous features simply need building on, such as the Houses system, and there is currently a notable lack of variety in items and enemies. We're also aching to get our hands on some kind of ranged weapon.
- Map is big and beautiful
- Building mode
- Great multiplayer potential for PvE and PvP
- Still lacking content
- Unusual bugs
- Lack of NPCs or quests detracts from the single player experience
Honey's Final Verdict:
Had the chance to try out Citadel yet? What did you think? Or if you haven't played, what are you hoping for from the title? Be sure to leave us a comment down below and let us know your thoughts!