- System: Playstation 4
- Developer: Pelfast
- Publisher: Pelfast
- Release Date: August 8th, 2017
Who it Caters to
Comet Crash 2: the Kronkoid Wars attempts to rectify that cost of entry problem by taking the Tower Defense genre back to its RTS roots. It plays by classic Desktop Tower Defense rules of enemies always taking the shortest possible route to attack your base, so you have to construct your units carefully to guide your foes as long as possible while you whittle down their strength and wipe them out before they have the chance to attack. However, what makes Comet Crash 2 unique is that, rather than going for an arcade-y type of experience where you just keep playing a map over and over again until you die, your enemy has their own base that you have to destroy, so you’ll need to make sure to leave some space for mini-bases that build the units you’ll need to attack an enemy base, in addition to the normal defense units found in these sorts of games.
What to Expect
Neither the Tower Defense nor RTS genres translate all that well to a console format due to being tied to a controller. Both genres require the player to quickly alternate between quick actions between distant objects on screen, so when your input is limited to the imprecise movements of an analog stick or D-Pad, it can inhibit what you can actually do on screen. However, the developers at Pelfast reconcile this by placing you in control of a character – in this case, a spacecraft – rather than an omniscient cursor. This allows you to freely fly around the map and set up various defense towers or collect Thorium, which you’ll use to upgrade your units.
While in a normal Tower Defense, this would be enough to call it a full game. However, it is an RTS, so you’ll need to actually attack the enemy base in order to win. You’ll do this by building bases that develop your units, and by upgrading these bases, they’ll develop a different type of unit. The basic base will create a fast but weak soldier, the upgraded form will create a tank that moves slower but can take more hits, and the final version will create drones that forgo the land altogether and fly straight for the base.
Neither you nor your opponent has direct control over your troops, however. Instead, you’ll simply choose when you wish to send an attack, and they will move in the shortest possible path to the enemy base. Along the way, they’ll be attacked by enemy turrets and towers, but they’ll in turn send their troops at their own leisure. You’ll need to be prepared for a sudden assault on your base by establishing said defense towers, hence the Tower Defense influence. Every unit that arrives at a base will do one damage, but it’ll behoove you to send out hundreds at once since most enemy towers can only attack a couple of units at a time. Units cannot attack enemy units though, so you’ll have to rely on your towers to protect yourself.
Comet Crash 2: Launch Trailer –
This is actually more story than you’ll find in Comet Crash 2. Upon starting the campaign, you’ll be immediately thrown into a tutorial and then select your first mission. The story is mainly there to justify the gameplay mechanics, such as why you need to collect Thorium and why towers will upgrade instantly upon supplying them. The game doesn’t want to distract you from the core game, which is perfectly fine.
It also helps that by giving the player on screen a character they control, it frees up some of the concerns one might have with playing this game with a controller. It’s similar to what the Sega Genesis classic Herzog Zwei attempted way back in 1989, yet for some reason, no major company has attempted to replicate it in a modern game. It frees up the player so that they aren’t simply limited to commanding their units and giving instructions by giving them an active role in the game. You’ll collect stray meteoroids and comets to harvest Thorium for your own units and scout out enemy territory. In fact, you have to be careful about getting too close to enemy territory, as they can actually shoot you down! You’ll eventually be respawned, but while you’re down, you can’t take any action; while your enemy is free to attack as they like. It adds a unique and fun dynamic thinking of how to scope out a map that you don’t really find in other RTS games.
Comet Crash 2 also does fall into some trial-and-error pitfalls as well during the course of the campaign. Often times, the game will introduce a new unit before you’ve actually acquired it for your own use. This is most likely done to show the player how it can be used. This is an interesting method, but unfortunately, because maps can get so hectic at times, it can be hard to tell exactly what the new unit or building is doing simply because you can’t quite pay attention to it when you’re focused on upgrading other structures or getting some much needed Thorium to build more. Frequently, what these new units do is so minor that you might not even notice what the effect is or immediately understand what needs to be done to more effectively fight against them.
One final note is on online play. We were only able to get in a couple of matches, but when we did, it generally ran fairly smoothly. However, it generally took us over 10 minutes to find a single one. This is mostly likely due to the game being a new release and the player base being rather small at the moment, but keeping that in mind we might not recommend grabbing the game for the online play alone, unless you have friends who live far away that would be interested in playing with you.
Honey's Gameplay Verdict:
- Unique blend of two genres that work well together
- Easy to learn and satisfying control scheme for a relatively complex game
- Gradual learning curve that keeps you engaged
- Dynamic gameplay that keeps you on your toes
- Added online play so you can play with your friends no matter where they are
- Some precision issues with setting down and upgrading buildings
- Minimal story may not be enough to drive people through the campaign
- Difficult to find random online matches due to small player base (at the time of writing)
Honey's Final Verdict:
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