Game Info: (Box Display)
- System: Nintendo 3DS, PC
- Publisher: Aksys Games
- Developer: Mebius, Nikkatsu Corporation
- Release Date: Oct 31, 2017
- Rating: T for Teen
- Genre: Adventure Horror
- Players: 1
- Official Website: http://nikkatsu.com/game/sushityphoon/creepingterror/en/
Who it Caters to
What to Expect
Creeping Terror puts players into the role of foreign exchange student Arisa who has decided to journey with her friends Emily, Bob and Ken to a creepy abandoned mansion. While there, the four friends are quickly separated leaving Arisa to go looking for them. However, what initially is found is a large shovel wielding man who seems not too friendly. This is just one of the various enemies you’ll face in Creeping Terror but how do you face them exactly? Let’s talk about that.
The first thing you’ll notice with Creeping Terror is that it’s a 2D adventure title. On the top screen of the 3DS you’ll see Arisa and her environments while the bottom screen allows you to check your items, map, key items and various documents you’ll discover. As with most horror games that go with this format you’ll find yourself running around various locations—a mansion and mineshaft for example, the last we’ll keep secret—and progress as you do certain things. Usually finding a locked door or running into an item will cause the story to progress so you’ll rarely ever get lost.
That’s easily one of the beautiful and terrifying things about Creeping Terror’s gameplay, it’s so easy. Players only will ever find several items to use such as boards, rocks, chargers for their phones—we’ll get into detail about that in a moment—and rations for your stamina bar. To be honest, expect your inventory—which is only six slots—to get full fast as you’ll rarely need items. In fact, chargers, rocks and rations will be so plentiful in Creeping Terror that you’ll find yourself wasting them just to pick up new ones in front of you so you don’t have to backtrack later.
Now you might be asking what are chargers for and why do you need rocks and rations? Well, that’s for the survival elements of Creeping Terror. Arisa uses a cellphone flashlight app for her light source and as you use it, it drains thus chargers are used to replenish your battery. Stamina wise, when you’re running and not being chased you’ll notice it never goes down and you can run forever but once an enemy find you, your stamina begins to plummet. If you get attacked or need a boost to recharge your stamina, you’ll use rations. The rocks and boards are just tools to usually cause enemies to back off for a moment giving you a much-needed moment of respite.
Essentially in Creeping Terror, you’ll want to run and hide to avoid ever having issues with monster. Locations within the various places you’ll be exploring have desks and such to use as cover and monsters will pass by it and leave you be after a moment or two. To be honest, we rarely needed to use hiding spots as often there are ways to avoid monsters once being chased if you head into story specific locations and or just run into some areas that for some reason nothing will enter. As we said before, it becomes quite apparent quickly that Creeping Terror lacks challenge but equally the gameplay elements we explained keep Creeping Terror from being nothing but unique.
It might sound like we’re being almost contradictory here at Honey’s Anime, but that’s the odd thing about Creeping Terror, there are a lot of good ideas despite the simplicity of them. The light on Arisa’s phone for example is necessary because without it she will trip over some items as you’re running around exploring and or being chased. Equally, rocks give Arisa a means of fighting back even if it’s just briefly which is rare in horror adventure titles. Being chased might be easy to escape but when it occurs there’s a nice amount of tension that despite the easy difficulty fools you into believing that you could still die and that makes Creeping Terror’s gameplay actually quite enjoyable. The very last chase sequence we’ll mention without spoiling anything is truly tension filled and led to us actually being quite scared for some time.
Graphically, Creeping Terror looks pretty slick. The animations, environments and enemies all look well-polished despite the only minor details here and there. While we wished the main cast would have faces—which is scary in itself—overall the graphics work, especially when you realize this is a 3DS game and one that is only $8.99. The music also works incredibly well with chilling sound effects and heart pumping music during chases. Thus, both graphically and audio wise, Creeping Terror works quite well.
We have one more thing to mention in our review before we reach our Honey’s Consensus and that is a problem we have with the endings. Now, Creeping Terror isn’t a long game—2-4 hours depending on your level of play—and it’s quite clear that is because there are more than a few endings. However, here at Honey’s Anime we don’t have a clue on how to get the other 3 endings and only got ending A. There aren’t moments of choice in Creeping Terror and while some might think it could be dead ends or such, we couldn’t find them. Thus, we do think the way the different endings in Creeping Terror were used wasn’t so clear cut and that makes it a bit of an annoyance for those who want to get all 4 endings.
Honey's Gameplay Consensus:
- Simple but fun horror gameplay
- Stylish 2D graphics and world design
- Very affordable price
- Some genuine tension at times
- Extremely easy horror gameplay might turn some off
- Story is overly cliché
- Gets repetitious fast