- System: Android, iOS
- Publisher: uBeeJoy
- Developer: uBeeJoy
- Release Date: Sept 20, 2018
- Rating: E for Everyone
- Genre: SRPG
- Players: 1 (Online 2 players)
- Official Website: http://cybercellflux.ubeejoy.com/
Who it Caters to
What to Expect
CyberCell: Flux is a pretty simple game to explain to most. Players enter a technology driven world where war has begun due to two different sides having been given two very different looks on life. Thus, each side has begun to unleash war and you’re aim is to survive by any means necessary. CyberCell: Flux stops being common here though as once you begin the game you understand there’s a bit of uniqueness to this otherwise simple SRPG set up.
Players aim for one thing in battle: to take down the enemy’s health bar on two opposing sides. In order to achieve this, players place colored squares onto a grid-like map and fuse three or more together to summon different units. Units themselves range from several classes such as marksman, assassins and guardians—with variants that can be created through larger fusions but more on that in a minute—all of which serve vital purposes in battle. However, summoning units doesn’t mean they can’t be used in ways against you ironically. CyberCell: Flux has some neat tricks up its sleeves and we’ll dive into that starting now.
When you summon a unit—of which each represents a color—these units can be fused together to create more powerful ones for yourself or equally help an enemy create a super strong ally for themselves. To better explain, imagine you have two yellow units—assassins, in this case—and the enemy summons another yellow unit. If these units all are within a block of each other, they will be fused into the enemy’s unit thus causing you to lose your summoned warrior and be left defenseless or one unit weaker. CyberCell: Flux often makes players really think about placement and when to summon as the wrong move can cause a battle to change in the blink of an eye. This style of gameplay makes every battle in CyberCell: Flux feeling fresh and constantly engaging even when you might be up against only an AI rather than a real player. Though we will say CyberCell: Flux shines when you’re playing against a fellow human as battles tend to last longer and more often are truly intense.
Units themselves in CyberCell: Flux are pretty cool, too. Rather than have hundreds of types of units, CyberCell: Flux focuses on classes of only a handful but each can be upgraded mid battle by fusing cards together or unlocking new variants as you play the game. It’s important to also learn how each unit works to really survive engagements and not find a quick loss due to poor unit choice. Assassins—for example—are reliant on moving through the enemy’s field but equally, are susceptible to being used as summon material or fused to two other enemies of the same color. Marksman can be great for long range damage but are stuck to one position and can be blocked by both guardians—the defensive tanks of the game—or other units. CyberCell: Flux has a bit of a learning curve that isn’t fully realized in the tutorial missions—which is why we recommend playing the story mode before diving too far into the challenge mode—but once you begin to understand, CyberCell: Flux becomes a truly awesome experience.
Graphically and musically, CyberCell: Flux is pretty solid. While battles won’t have tons of characters on screen or sprites often showing—which we think works in the favor of a more focused experience—cutscenes and some visual effects show off some rather slick character designs with a lot of cool anime-like themes. The music though is where CyberCell: Flux really shines. We loved the electronica themed music in CyberCell: Flux and often it paired with battles perfectly. We do wish there was some voice acting but we understand that voice actors don’t come cheap and CyberCell: Flux does the best it can with what it has.
Lastly, let’s return to the different modes of play you’ll find in CyberCell: Flux. There are three modes to enjoy such as story mode, challenge mode and multiplayer. Story mode is self-explanatory, you’ll use predetermined units—so no using your own characters—to engage in fights that progress a rather cool story along. There are currently 5 chapters available to play with more coming as CyberCell: Flux states. Challenge mode is simple enough too with your created team going through various battles that increase in difficulty and occasionally provide handicaps or special rules that make for some rather interesting fights. Then there’s multiplayer where CyberCell: Flux truly rocks as players rank up as they beat other real players and must deal with luck and strategy in perfect unison. Multiplayer mode is where we think CyberCell: Flux will get the most play time, but we’re digging the story mode as well and wondering what will happen to the princess and her motley crew as they try to survive against the renegades.
Honey's Gameplay Consensus:
- Tactful SRPG elements that make no battle feel too far gone or too easy
- Simple designs that keep battles from being overly cluttered with character art or other distractions
- Great music that fits CyberCell: Flux’s themes
- Multiplayer really tests your skills
- Free to play
- Battles can sometimes come down to sheer luck
- Definitely will take several games to understand all the little complexities in CyberCell: Flux