- System: PS4, Xbox One, PC
- Developer: Koei Tecmo Games
- Developer: Team Ninja
- Release Date: March 1, 2019
- Genre: M for Mature
- Genre: Fighting
- Genre: 1-2
- Official Website: https://teamninja-studio.com/doa6/
Who it Caters to
What to Expect
Let us give you a quick crash course on what to expect with Dead or Alive 6. If you’ve never played a previous Dead or Alive title, the main theme of Dead or Alive is having players choose a fighter and duke it out with others in glorious 3D combat. What sets apart Dead or Alive 6 from games like Tekken 7 or Soul Calibur VI is the focus on counters and realistic fighting styles that can be seen in the real world. Boxing, Muay Thai, Karate and other styles are used and give the Dead or Alive series a more grounded feel. Players need to use a nice mix of defense, countering and offense to truly win a battle and this is what makes every Dead or Alive feel more engaging than the other fighting games out there.
Now in terms of Dead or Alive 6, not much has been changed in the fighting game mechanics aside from a few additions that are quite welcoming. You still have your counters—low to high—and your grapples, but Dead or Alive 6 has also added a new Break system that feels quite similar to Tekken 7’s Power Crush moves. Players can use Break moves for punishing blows in between combos—or on the onset of one—as well as perfect Break defenses that allow for reversals that can truly change the tide of a fight. Dead or Alive 6 didn’t go crazy with new fighting game mechanics and instead opted for a lot more balancing with damage and moves to make fights quick but truly balanced. We always felt Dead or Alive 4 was the best of the series—5 had a slew of issues—but Dead or Alive 6 stands as a solid upgrade in numerous ways.
Dead or Alive 6 also totes an impressive amount of gameplay modes for a nice amount to do. The story mode—which has always been a mixed bag with the Dead or Alive series—returns with a larger story experience that allows for a larger cast of playable fighters. The story still makes very little sense and tends to jump around so much as it focuses on several stories in one game but we still enjoyed the tale as ridiculous as it was. Plus, it at least includes the new characters—Diego and Nico—which is great for those who want to learn their play style/see their origin stories.
The new quest mode in Dead or Alive 6 is also a welcome sight to give players a nice mode akin to combo training. In the quest mode, players will select a quest and be given three challenges they must overcome. Usually they involve winning in a certain limit and or using specific moves during the fight. Accomplish these challenges and you’ll earn gold—for in game purchases to customize your character—and materials which unlocks costumes for various characters. The latter reward is where we see the biggest issue for Dead or Alive 6 appear. Earning costumes and unlocking them takes way too long.
In the past Dead or Alive games, getting outfits usually was done by beating survival mode with a fighter on various difficulties, beating arcade mode with a fighter and or buying them as they released…which was expensive to say the least. In Dead or Alive 6, we still presume buying outfits will be a thing—as of our review there is little to get outside day one items/characters—but getting new costumes means getting those materials we mentioned and that takes…a long time. Not only does it take a while but it sometimes doesn’t make sense when you get materials for Hitomi after using Brad in a quest. We kind of wished this system was a bit more explained but we think it’s a strange system nonetheless.
One of the usually weaker elements of the Dead or Alive series has always been the online element. While online battles weren’t always bad in Dead or Alive 5, there were a lot of fights we had with connection quality being quite poor. Dead or Alive 6 doesn’t change much in the online concept but we did notice that even weaker connections weren’t quite as horrible as 5. That isn’t to say we didn’t get lag from an occasional ranked match—so far only ranked mode exists for online fights—but it was more often than not at least playable.
Lastly, aside from the outstanding gameplay, comes the beautiful visuals we’ve come to expect from Dead or Alive. There is no doubt in our minds that Dead or Alive 6 is the best looking in the series with a high level of detail in everything from the stages/rings to the characters themselves. Dead or Alive 6 has a nice focus on showing off blood and sweat on each fighter as they duke it out. If you find the blood or action too intense though, you can always turn off the extreme violence but we wouldn’t suggest that as it shows the best Dead or Alive 6 can do. Regardless though, Dead or Alive 6 looks stellar and shows that a fighting game can be impressive looking while having great fighting game mechanics.
Honey's Gameplay Consensus:
- New fighting mechanics like Break Blow and Fatal Rush really add to an already excellent fighting game
- Clearly Team Ninja knew what to fine tune as the fighting mechanics are even better this time around
- Beautiful visuals that make every match feel like real fighters engaging in fierce battle
- New Quest Mode and larger story mode keep you wanting to play offline for a considerably longer time
- Solid OST
- Large roster with two brand new fighters who both kick butt
- Getting costumes is a bit strange
- Dead or Alive’s story still makes little to no sense
- The fact you can you change the option to prioritize graphics in favor of frame rate is weird