- System: PC
- Publisher: SOEDESCO Publishing
- Developer: Kyodai Ltd.
- Release Date: April 24, 2018
- Genre: Adventure, Early Access, Sci-Fi
- Players: 1
- Official Website: http://www.projectelea.com/
Who it Caters to
Project Elea marks the debut for Bulgarian game developer, Kyodai Ltd. While the game is still in early access, it has the makings of a great intro game of what appears to be an anthology. We don't know how many Elea games are in the works, but this is just episode 1.
What to Expect
The game boasts a rich and touching story inspired by classic sci-fi writers. The graphics are powered by the Unreal Engine 4. so you know you're in for an optical treat. Also, expect to feel as if you've been placed in a movie such as 2001: A Space Odyssey. Everything around you feels eerie and not quite real. You can't tell if what you're saying actually exists or if someone is messing with your perception of reality. Space is mysterious, powerful, and sometimes overwhelming. But, that pales in comparison to what your own mind is capable of.
Elea immediately tries to disorient you and let you know that you are now playing by its rules. Traditional storytelling, character control, environment interactions, and other aspects of simulation/exploration games are thrown out the window. You'll have to re-adjust to how Elea wants you to play and experience it's odd and beautiful universe. That being said, what one expects to find and what you actually experience are two different things. So stay tuned for the game please section to find out what exactly we mean by this.
Elea - Episode 1 | Game Trailer - PEGI
So a new team is created and given the mission of finding out what happened to the Pilgrimage and discerning whether the planet is habitable for humans. Thirteen years after the original ship landed on the new planet, the rescue team arrives. You play as Elea. She is a member of the rescue party that is trying to discover what happened to the original ship. You also learn that she is much more invested in the whereabouts of the crew members and their circumstances because her husband was one of the crew members aboard the Pilgrimage.
Ambient music, orchestra pieces, sound effects, and especially visuals such as architecture, special-effects, and backdrops are amazing. However, the volume is inconsistent. Sometimes the game will sound as if the volume is at about 70% and then in the next scene or next location it’s raised up to max level on its own. It's not because the settings have been adjusted automatically but because the game is just bugged and the sound is not consistent throughout the entire game as it should be. And that's a shame, because bugs, unpolished gameplay, and game controls are what are currently destroying this Early Access game.
Movement is so slow and you’re only able to run in very short and confined areas. There’s a reasonable explanation for why you can’t move quickly early on in the game but the explanation ceases to exist soon after. So there’s no reason why we should be moving so slowly. You don’t want to walk around and explore too much because you don’t know how to progress the game so that you go to the next area or next mission objective. You don’t want to waste time going to an edge of the map just to backtrack and return to where you started. So you’re tempted to go out and try to look at the sites and inspect all of the objects up close and see if you can interact with it. But, in the back of your mind, you don’t want to stray too far since you’ll just be forced to slowly trudge your way back to where you actually need to be in order to advance the game.
Another issue is that you waste a lot of time looking at every object inside every room to see if it’s interactive. And the ones that can be manipulated at most can only be picked up and slightly rotated. Items such as PDAs and computers will have interfaces that you can use to get information to progress story as well as get background information on the world and Elea's history. But, again, the movement is slow and all actions are pretty clunky so factor that in as well and exploring becomes tedious and really boring, as well as time-consuming. The game would feel much better if your cursor changed color or shape when you hovered it over an object that could be manipulated. Unfortunately, this only occurs when you're directly in front of an object and happen to slide the cursor over the exact area of the object that needs to be touched or grabbed.
Honey's Gameplay Consensus:
So, we're caught in a position of wonderment and frustrating game mechanics. This game feels terrible to play in its current state. However, the problems that existed are all fixable, so there is plenty of hope that remains within this title.
- Stunning visuals
- Mysterious and eerie atmosphere
- An engaging sci-fi story
- Sluggish movement
- Frustrating object interactions
- Visual and environmental glitches
Honey's Final Verdict:
Thanks again for taking the time to read our review for this game. We hope you found it useful. Have a great day and we'll see you in the next one!