- System: Nintendo Switch
- Publisher: NIS America
- Developer: YummyYummyTummy
- Release Date: May 29, 2018
- Rating: E 10+ for Everyone 10+
- Genre: Action, RPG
- Players: 1
- Official Website: www.fallenlegiongame.com
Who it Caters to
What to Expect
Fallen Legion: Rise to Glory- Nintendo Switch Announcement Trailer (Official Trailer)
Let us assume that you readers out there have yet to experience either Fallen Legion game and are entering this action RPG title for the first time. Fallen Legion: Rise to Glory tells the story of two “heroes” who must gain strength and glory in epic combat. Guide both of our characters in two different narratives as you go from one encounter to another slashing and shooting at enemies in real time action combat. After each battle, you’ll be forced to occasionally make a choice that can either hurt your rulership or strengthen it, but during these choices, time is not on your side. Now as exciting as this sounds, does Fallen Legion: Rise to Glory play well given what it sets off to do? The quick answer is yes, it really does.
In terms of combat, Fallen Legion: Rise to Glory is simple but very technical. Players control either Cecille or Laendur as well as their entourage known as Exemplars, warriors who have been bought back from the dead to fight alongside their masters. Players must balance attacking with their Exemplars and defending as defense is what can win or lose a battle in Fallen Legion: Rise to Glory. If you time a defense just right, no damage is taken and attacks can sometimes be rebounded to hurt the enemy. However, missing a defense can remove your combo which helps you unleash massive attacks and equally decimate your HP. Just like in the other Fallen Legion games, the combat is fun and smooth but we noticed Fallen Legion: Rise to Glory performs extremely smooth whether you’re in the Switch’s docked mode or on the portable mode. This is something we’re happy to see as Fallen Legion: Flames of Rebellion ran pretty poorly on the PS Vita and made defending perfectly almost impossible.
Outside of combat, players will need to become efficient rulers as they are constantly bombarded with choices that can change many elements in the story. For example, after a battle a quick time event--of sorts-- will appear giving you a quick story and three choices. For example you might see a group of farmers wish to cause mayhem to the crops on purpose to spite you. You could choose between killing these farmers, imprisoning them or siding with them and forgiving their actions. Each choice boosts your party in some way giving them HP restores, damage buffs or various other stat changers but equally changes the path your character will take once you arrive on the map after battle concludes. The quick thinking choices really give your heart a workout as your actions can doom the land all because you wanted a quick strength upgrade or didn’t think that maybe saving farmers who tried to ruin the land wouldn’t happen again in the future. We loved this system in Fallen Legion: Rise to Glory and think its an idea more often needed in RPG games.
Graphically and sound wise, Fallen Legion: Rise to Glory looks and sounds stunning on the Nintendo’s hybrid console. We loved the art style in the past two version of Fallen Legion and that hasn’t changed here in Fallen Legion: Rise to Glory. The soundtrack also is quite strong though tracks can loop sometimes a bit too often. Voice acting equally is a mixed bag with some characters being expertly voiced and others missing the mark a bit. These aren’t huge issues, mind you, and don’t ruin Fallen Legion: Rise to Glory in the slightest though. What does ruin Fallen Legion: Rise to Glory are some small issues that still return from the past versions of it.
While we loved the combat and quick time choices, the story and bareboned RPG gameplay still remains from the other versions of Fallen Legion. Outside of combat you won’t be exploring a land or leveling up your party. All of that is systematic in Fallen Legion: Rise to Glory as the story and your actions lead to your team increasing in strength and such. We wished there was more to do in Fallen Legion: Rise to Glory as even with the other one life mode--meaning you die in combat and the game ends--isn’t enough to save Fallen Legion: Rise to Glory from just barely being a true RPG title. Maybe some equipment managing or such could have been implemented in Fallen Legion: Rise to Glory but as it is, the focus is on action and not really much RPG concepts. Plus, don’t expect much from either story as their tales can be somewhat predictable and ho hum at the end of the day.
Honey's Gameplay Consensus:
- Solid Action combat
- Great visuals
- Quick choices make every action matter
- Solid soundtrack
- Two lengthy games in one package
- Ho hum story
- Barebones RPG concepts
- Can get a bit repetitive