- System: PS4, XONE, PC, Nintendo Switch
- Developer: Zoink!
- Publisher: Electronic Arts
- Release Date: Feb. 18, 2018
- Pricing: $19.99
- Rating: E for Everyone
- Genre: Platforming, Action, Adventure
- Players: 1
- Official Website: https://www.ea.com/games/fe
Who it Caters to
Zoink is an award-winning game developer from Gothenburg, Sweden. They develop games for various consoles and have been around since 2013. Every title they work on has the core tenants of strong characterization and creative storytelling. This particular title is catered towards gamers who love platforming across “directed” open world territory. Also, the game allows you to discover your abilities and the world itself through experiential research as opposed to in-game tutorials.
What to Expect
Besides the core gameplay, there are collectibles that take the form of pink crystals. You search for these crystals to unlock a couple of new abilities. But, these are not necessary to complete the game. Playing linearly through the narrative opens up gliding and tree climbing skills that are enough to get by. If you're looking for replayability, there is little to keep you buys. Collecting crystals and finding all of the stone carvings are the only things you have to look forward to. So, enjoy your first playthrough as much as you can.
Fe Game Official Launch Trailer - This is Fe
Fe's narrative is creative in how it unfolds before you through artifacts and experience. It isn't a particularly fascinating story. However, you could say that there is a “twist” at the end. The presentation doesn’t feel quite right. Really, the atmosphere, gameplay, and visuals of Fe are what drive the game and propel you to see it through to completion.
Character development isn’t really a factor in this game. Because there is no proper dialogue or exposition given at the beginning, you don’t know what Fe’s purpose is in life. You go around gathering songs make you more adept at communication with animals. However, you don’t grow attached to who Fe is as a person (or animal in this case). You do learn a bit about its past, but it doesn’t feel like enough.
We were pleasantly surprised by how little the game asks you to backtrack. The open world setting is perfect for exploration and making the most of your abilities. There’s a lot of times where you feel like you might’ve missed some kind of interaction or item but when you call the guiding bird (extremely useful) it tells you in which direction you need to head. And, it's always forward! So checking every nook and cranny is not necessary for this game at all.
We feel that most gamers and reviewers look fondly at this moment because soon after you are made aware of the flaws within Fe. The game mechanics and plot devices become repetitive and less creative from here on. Everything leading up to this scene felt fresh and inspiring. Everything after feels like you're following a scripted process.
Honey's Gameplay Consensus:
This is a video game that will (and should) likely spawn similar titles or sequels that improve upon the basis that Zoink! created. Hopefully, spiritual successors will include some type of combat and a method for combining multiple songs or animal usage for new and impressive abilities.
- Very impressive visuals
- Minimalistic approach
- Enjoyable ways to traverse and platform through environments
- Immersive storytelling
- Repetitive gameplay structure
- Lack of combat
- Lack of character growth
- Unremarkable soundtrack
Honey's Final Verdict:
Thanks for taking the time to read this article. Make sure to ask us any questions you might have about Fe or other titles we’ve reviewed. You can comment down below or tweet us @honeysanimeEN. We look forward to seeing you in the next one. Take care and have a great day!