- System: PS4
- Publisher: Zoink
- Developer: Zoink
- Release Date: April 16, 2019
- Rating: E for Everyone
- Genre: Puzzle, Adventure
- Players: 1
- Official Website: https://ghostgiant.zoinkgames.com/
Who it Caters to
What to Expect
As a ghost giant, you can do quite a bit to help poor Louis out. Louis is tiny and frail but with your strong arms—guided by the PlayStation Move controllers—you can lift up boulders, cars, open doors and push items to help Louis as he interacts with the world around him. Ghost Giant at its core is more of a narrative experience but to keep players immersed it typically gives the player tasks to perform. Help Louis move his car, remove a bed of sunflowers from the farm, and the list goes on. These puzzles will never involve much from you other than a few seconds of thought but it helps the player feel more connected with Louis on a personal level. Seeing Louis jump when he can’t find an item only to have you give it to him makes you feel like he’s truly your ward that needs help. This alone is what makes Ghost Giant so much fun and truly enjoyable.
Visually and sound wise, Ghost Giant also helps with the immersion by having some truly cute and endearing graphics. Towns feel like they were ripped from a fantasy-based children’s book and make everything in Ghost Giant feel whimsical. The immersion is also heightened thanks to the wonderful OST and vocal performances that make every character feel individualized and important. Ghost Giant isn’t going to push the bill on VR game engines, but it does just enough to look better than some of the other titles we’ve played on the PSVR.
If Ghost Giant had one weakness—and it’s a big one—it’s the technical issues plaguing it. Ghost Giant runs well enough, but it has a strange set up for a PSVR title. While most PSVR games allow players to at least move around a bit without causing too much of an issue—though a lot of them lose tracking when this occurs—Ghost Giant makes the player choose from either sitting perfectly still or standing in place while playing. If you try to move around to examine the environment—which is usually common for most—you’ll find yourself often seeing a black screen pop up saying to reset your position or you’ll notice your arms going all over the place. We tried multiple positions while playing to see if this was coming from our end, but we noticed our gripe with its technical problems wasn’t limited to just us. Many other players online have said they had some issue and needed to play Ghost Giant as still as they could relying on the in-game movement system to keep the immersion in check. Does this make Ghost Giant unplayable? Far from it. Just don’t expect to move your head all around looking for items and other little things…the PSVR won’t allow it.
Honey's Gameplay Consensus:
- Louis’ story is heartwarming and tearful which makes the whole game feel similar to an animated film
- Simple puzzles to solve help the story flow quickly and without getting stuck in annoyingly tough areas
- Gorgeous environments that while simple, still pack enough of a color and sense of uniqueness to make them stand out
- Solid voice work and OST
- Can be very simple due to its almost mind numbingly obvious puzzles
- A lot of tracking issues make Ghost Giant a pretty limited VR experience