- System: PC [Steam]
- Publisher: Nexon
- Developer: Neople
- Release Date: Late 2015 [Closed Beta] July 2016 [Open Beta]
- Price: Free-to-Play [In-game purchases are available]
- Rating: M
- Genre: Tactical Team Based Shooter
- Players: Multiplayer
- Official Website: http://firstassault.nexon.net/en
Who it Caters to
Much of the gameplay is fast paced and takes place in a cyberpunk type universe where everything is futuristic and crazy. Not only does this cater to those who favor FPS titles, but also those who are fans of the anime series itself or perhaps the most recent GITS film that just released starring Scarlett Johansson as Motoko. Whatever your choice is to play the game, the action is most certainly there to keep you on your toes in this team-based tactical shooter.
What to Expect
Anyone who has played CS:GO will know that teamwork is paramount when it comes to consistent wins, and in First Assault Online that same approach is imperative. You start off with minimal weapon choices but as you progress and play through the game, you’ll unlock in-game currency known as GP that you can take with you to the market and buy accessories, weapons and whatever other perks you need to succeed. NX is the real currency option that you can use to take advantage of DLC content such as costumes for your character, special weapons, along with other buffs that you would need to save a ton for if you just played regularly.
Open Beta Launch Trailer:
Introduction - Tutorial Mode | UI Impressions | Skill Sync
Once the tutorial is finished the game rewards you with plenty of great perks such as in TP, otherwise known as Training Points that you receive just by playing the game. This is great because you can earn GP, weapons, battle cards, skills, crates and more. So Nexon did a great job here of giving players the incentive to really play the game if you want to grab that favorite weapon you desire. The UI is very clean and everything that you need can be easily accessed through the very organized menus, which we’ll touch base on later in the article.
Skill Syncing can be described as a feature where you and your teammates can strategically share your unique character skills in order to gain the upper hand in battle. This is a fantastic feature that’s exclusive to Ghost in the Shell: Stand Alone Complex First Assault Online because it allows players to create new tactics revolving around their skills, and set up tactical openings to infiltrate the enemy’s base with creativity.
The cooldown period for these skills takes a while but the fact that you’re always on the run shooting down the enemy, you’ll never even realize it. Aside from that it’s really your run of the mill TDM experience where you need to play fast and play smart to come out on top. With every completed match, you’ll always receive TP along with a battle card that can unlock great perks such as GP, experience points, etc. This is applied to every mode so you don’t need to play TDM to receive post-game bonuses.
You’re encouraged to run around and find places to efficiently take out the opposing side as quick as possible. The huge Think Tanks are always funny to watch as they demolish anything that stands in its way, while players desperately try to scurry away from eating an array of bullets. Terminal Conquest is perhaps the more entertaining of all the modes because it trains you to always stay focused on the fly, understand the map layout, and group together with teammates to effectively cover your terminals from being taken.
Other Features | Skills | Market | Armory | Ghost Assault
The market is pretty self-explanatory since this is where you’ll be using your GP to purchase upgrades for your characters such as weapons, costumes, and more. As we mentioned earlier in the article, there’s a lot of grinding that you’ll need to do in order to purchase more than one weapon since they don’t come cheap, but the game rewards you in the beginning by giving you a ton of daily quests and a good chunk of GP just for taking part in the experience. On average, one weapon costs just over 250,000 GP so it’s best to save your beginning GP and then spend it later on. Unfortunately, many of the weapon skins cost real money but perhaps that’s how the game grabs you anyway.
Honey's Gameplay Consensus
We’re currently aiming to unlock all of the decals for our weapons because one thing we do love about them is that they’re all GITS related. If FPS games are your thing then this could easily run you well over 200 hours plus, but if you’re new to FPS and just want to pick up the game because it’s GITS then perhaps it could be used more as a casual escape more than a competitive choice. We also did love that you could choose from a set of operatives, all of which come with their own character specific traits, so you can choose one according to your playstyle.
All are really cool looking as well, and once you throw on their DLC sets it looks all the more beautiful. The game didn’t lag out for us while playing, but we can assume that if your connection is poor, you may experience from lag from time to time. However this game seems to be running on a pretty solid server and we haven’t experienced any severe lag since playing the game, so that’s a major plus.
- Spectacular online mode with great features.
- Pretty good graphics with a consistent framerate.
- Sticks to the GITS story and lore.
- Allows players to purchase items with in-game currency, and not force players to commit to a F2P structure.
- The grind can be fun if you’re truly into competitive shooters, or just playing on a team.
- The perks you receive are a great addition, while getting bonus GP to level up is a plus.
- Free! FREE! Best four letters!
- The DLC content is worth the buy [Weapon Skins].
- Weapon decals are really cool looking and stick to the GITS anime style.
- Not much noticeable lag which was great. Smooth all around.
- It’s really only a Ghost in the Shell version of CS:GO, so not much difference in gameplay.
- The game can feel flat at times due to the excessive grinding one will need to do to get new items, etc.
- No Asia servers.
- Would’ve liked more weapon slots.
- You may have to give in to the pay to play model if you don’t want to commit to playing for too long.
Honey's Final Verdict
It’s fast paced, adrenaline pumping, and all-out fun that we recommend anyone to try out because well, it’s free and you have nothing to lose other than a lot of hours having fun. That’s something to never complain about right? Let us know what you think of First Assault Online in the comments below, and be sure to tweet out our articles to keep the community buzzing!
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