- System: PC (Steam), PlayStation 4, PlayStation 5, Switch, Xbox One, Xbox Series X/S
- Publisher: Deep Silver
- Developer: Clever Beans
- Release Date: January 29, 2021
- Pricing: $24.99
- Rating: T
- Genre: Adventure, Action, Roguelike
- Players: 1
- Official Website: https://godswillfall.com/
Gods Will Fall - Official Launch Trailer
Who it Caters to
In this game, you control a small group of randomly generated heroes trying to complete 10 dungeons to kill the monstrous gods that inhabit them. But these gods are not alone, so getting out of these gods' lairs alive is probably as difficult as getting there in the first place...
Only the most sadistic players will enjoy such a brutal challenge!
What to Expect
This game is both a dungeon crawler and a boss smasher, but the difficulty comes from RNG. All runs will be different from each other as you'll find yourself controlling different characters with different stats, weapons, skills, etc. Oh, and the number and type of enemies of each dungeon will change, too.
Gods Will Fall features a simple concept that, in theory, could offer you hundreds of hours of fun... but, for that to happen, the game made a lot of compromises. How well do you tolerate repetitiveness?
As for the animations, it's most of the same. Some look weird, some others are okay... but there's really nothing to highlight.
The most relevant part of the game is, by leaps and bounds, the voice acting. Gods Will Fall uses a fictional language, which reinforces the idea of you as a spectator of an epic tale that unfolds before your eyes. Maybe this game lacks an engaging plot development, but music and dialogue are arguably the most accomplished aspects of the game.
All warriors—which are randomly generated at the start of the game—have 4 stats: vigor (aka each chunk of their health bar), starting vigor, strength and speed. Some of them also have special skills, such as dealing extra damage at low health or a chance for double heals. Every time you kill a god, they learn a new skill or improve their stats, but interactions are also important for that matter. Some characters will see a boost in their stats if a friend or lover is trapped inside a dungeon, while some of them will panic in front of a dungeon and see their stats reduced. All this is nice on paper, giving all heroes a personality and background... but it all becomes irrelevant so fast.
For this reason, a foolproof strategy would be to force your weakest warrior to explore a dungeon and only once you're confident enough, sending your strongest hero to kill the god, saving the explorer's soul. If it's too difficult, you just move on to another dungeon and try the same strategy with another expendable member of your party. One thing we noticed is that spears are excellent for keeping your distance while maces deal massive damage despite them being slower, but not all weapons are equally useful or balanced.
Timing your attacks, as well as parrying, are crucial parts of Gods Will Fall's technical gameplay. By killing enemies and fending attacks, you can generate bloodlust and heal yourself by performing a battle cry, so careless players will be punished. Another incentive for killing the gods' minions is reducing their total health, making the boss fights a little easier. Regardless, there's only one difficulty level in this game, and given how unbalanced some things are, it's hard to say if it's either too easy or too difficult. On the one hand, recognizing cues and finding the perfect moment to attack is not that troublesome, but casual and inexperienced players will definitely have a hard time dealing with the loss of their best warriors because of clunky animations and unfair situations.
Honey's Gameplay Consensus:
It's a good game, and it will give you several hours of fun and frustration, but it isn't hard to see that it could be way better if both the narrative and the gameplay were bolder. It's literally up to the player to make the best out of this premise, yet that doesn't sound like the best design decision...
- Simple yet challenging gameplay.
- Randomly generated warriors, rewards and monsters give you some replayability value—theoretically, at least.
- Difficulty depends on your luck, not your skills.
- Not all weapons are equally good, and not all characters are equally useful...
- Exploring these dungeons is pointless, and killing the gods is your only objective.
Honey's Final Verdict:
What do you think about Gods Will Fall? Is it worth your time and money? Let us know in the comments!