- System: Xbox One, PS4, Nintendo Switch, PC
- Publisher: Wired Productions
- Developer: Caged Element Inc.
- Release Date: November 6th, 2018
- Rating: E 10+ Everyone 10+
- Genre: Racing, Arcade
- Players: 1-2 (Online 2-10)
- Official Website: https://www.cagedelement.com/grip/
Who it Caters to
What to Expect
GRIP: Combat Racing is similar to many other racing games that focus on vehicle combat. Players take control of various vehicles—all of which remind us of the RC cars from the old days—as they speed across various tracks. Players will also choose between several gameplay modes, most of which focus on either racing from point a to point b, or focus on destroying enemies or capture points. The beauty of GRIP: Combat Racing though comes from two elements though that we don’t often see in arcade racers like this one. While these two elements help propel GRIP: Combat Racing into what seems to be a great racing title, they also act as a bit of a double-edged sword.
One element that we mentioned is the cars themselves and what they can do. GRIP: Combat Racing offers players vehicles that can hit speeds of 400+ within seconds as you hit speed boosts scattered across the tracks and use various items/nitro you obtain as you race. The feeling of flying about is truly liberating in GRIP: Combat Racing and with how your cars can spin upside down and still race forward, there’s never a feeling of risk to flipping your car several times as you run off a giant jump. Unfortunately, though, this is one of the issues we mentioned in GRIP: Combat Racing. Expect a lot of crashes and missed roads on some of the tracks when you’re hitting that fictional redline. With some practice with the cars and tracks, you can acclimate yourself to avoiding a lot of these issues, but often, it means you need to slow down rather than speed up. Don’t expect the AI to do the same though as they rarely need to slow down at least on medium to higher difficulty.
Another great—and somewhat flawed—concept to GRIP: Combat Racing is the tracks themselves. Seeing as how the tracks are in an alien-like environment, GRIP: Combat Racing shows its best work when you’re in looped raceways spinning at high speeds or on broken cityscapes jumping from one road to another. With tight controls and practice, we found navigating on many of the maps to be a truly exciting thing and we loved some of the tracks more than others. Though once again, GRIP: Combat Racing has a bit of an issue with some of its track design as often maps don’t allow for the extreme racing elements we wish we could do as they often penalize players for going too fast around a bend or not learning the track layout after multiple games. This can be circumvented with a lot of practice, but even after several hours of racing, we still often found ourselves crashing off course when we began hitting high speeds and/or trying to outmaneuver the AI.
Now if there is two amazing elements to GRIP: Combat Racing, they would have to be the music and visuals. Visually, GRIP: Combat Racing is stunning with some awesome track designs and cool car models. When we hit some of the cooler locations—like the deserts or mountain areas—we were blown away by the effort the developers put into GRIP: Combat Racing’s design. The same can be said of the wonderful music within GRIP: Combat Racing. While none of the music is officially licensed tracks—at least to our knowledge—the beats and tones you’ll hear make racing immersive and truly keep your heart beat rising as you nearly dodge a wrong turn all while listening to some excellent drops in the OST.
Honey's Gameplay Consensus:
- Excellent diversity of game modes
- Beautiful visuals that make tracks feel unique and thought out
- Solid music that while simple keeps the races flowing from start to finish
- Smooth controls that make speed easy to unleash
- Some tracks can be truly bad for speed freaks
- Expect to practice a lot on some tracks