- System: PSVR
- Publisher: XSEED Games, Marvelous
- Developer: IGGYMOB
- Release Date: December 11, 2018
- Rating: T for Teen
- Genre: Action, Shooter
- Players: 1
- Official Website: http://www.xseedgames.com/games/gungrave-vr/
Who it Caters to
What to Expect
The main premise of Gungrave VR is rather interesting. Players assume the role of Beyond the Grave—or just better known as Grave—but not in the literal sense. In a rather unique way, the player is almost like a guardian to Grave as Gungrave VR is a third person perspective, at least initially. Though as the game progresses, players end up also playing through a first-person perspective that is similar to old school on the rail shooters. Thus, Gungrave VR is almost like two gameplay genres in one title. Yet, the question remains…do both genres work or do they ultimately fail?
First, let us look at the third person gameplay Gungrave VR tends to focus on. As Grave, the player is able to wield dual handguns that spit out bullets and also are equipped with a large coffin that can turn into a machine gun and be used as a melee weapon. Gungrave VR works quite well during these segments with controls being split into two, the player’s head movement acts as the camera to point out where Grave can shoot and the controller acts as the main medium of how to unleash hell on the enemy. It’s a simple set up that makes for a rather easy but fun bullet parade with our only gripe being that dodging tends to not work well enough to rely on it. Cooling down your guns and blasting enemies with them is fluid but when you try to avoid damage, you’re going to notice that the dodging mechanic almost requires a perfect reflex from the player to actually avoid damage. Whether this is our own skill level or Gungrave VR’s set up is to be determined by each gamer but it was a bit of an annoyance during boss fights and or sequences where bullets were flying at us.
The second element of Gungrave VR is the first person on the rails experience. While special attacks in third person tend to put players into a first-person viewpoint—which is just you looking at the enemy and the game unleashes bullets at that spot—there are sequences where third person doesn’t exist at all. These first-person segments tend to be really cool and we honestly have little to complain about. The intensity experienced during the third person sections is ramped up and Gungrave VR feels more like an actual VR game. We do actually wish the whole of Gungrave VR was first person as the battles felt more immersive than being behind Grave’s enormous back. However, the two perspectives you take while playing Gungrave VR make the overall experience feel less repetitive and neither style feels particularly weak.
Lastly, our gameplay segment ends with us discussing the graphics and music for Gungrave VR. In terms of sound, Gungrave VR is a real treat. Players can either listen to dialogue in Japanese or English and neither option is bad by any means. The music also is quite wicked making each level a real blast to enjoy. We sometimes would feel almost like we were in the middle of a giant shootout because the epic OST would get our hearts racing. Visually, Gungrave VR also looks pretty darn awesome with its anime-like cel shading that makes environments pop with nice colors. The environments change quite a bit too so you don’t get that déjà vu effect you tend to experience with most VR games.
Honey's Gameplay Consensus:
- Two gameplay experience play out quite well and give Gungrave VR diversity
- Strong anime-like visual
- Great OST and voice work (English and Japanese)
- Action feels intense leaving players a nice immersive VR experience
- The story feels a bit shallow
- Dodging doesn’t work well in our opinions