Game Info: (Box Display)
- System: PC
- Publisher: Nexon America Inc.
- Developer: CWAVESOFT, Inc.
- Release Date: Aug 24, 2017
- Price:$15.99 (Early Access)
- Rating: NR
- Genre: MOBA, Action, Strategy
- Players: 1-8 Online
- Official Website: http://hyperuniverse.nexon.net/en
Who it Caters to
What to Expect
Right away, upon picking up Hyper Universe, we knew what to do. Why you may ask? The simple answer is because Hyper Universe is a MOBA through and through. This worried us at first but after the first few matches, we saw something interesting about Hyper Universe. Let us talk about what makes Hyper Universe stand out from the other games like it.
While most MOBA titles—in this case, we’re thinking of SMITE and League of Legends—are 3D based with open ended paths and or top down views, Hyper Universe is instead a 2D based side scrolling MOBA. While there are still lanes like in most MOBA titles, Hyper Universe has different lanes on different levels which is a neat idea and makes the two available maps feel big—though sometimes too big—and not overly similar. This means players can find a number of ways to attack their enemies such as going down and then finding a ladder to go back up and behind them or using the warp points in game to find turrets under attack and appear in for a hopeful surprise attack. It really keeps the MOBA elements that are needed in check for Hyper Universe all while not making Hyper Universe feel too caught up in the formulaic approach most MOBA games take. Now, let us move on to the actual gameplay of Hyper Universe.
Being a MOBA title, Hyper Universe relies on the typical approach in terms of gameplay. Players choose one of the 28 Hypers, gear up before each match begins—or use auto spec—and begin their onslaught. Players need to take out enemy cannons and clear a path to the next cannon and eventually reach the enemy base. However, as with almost all MOBA games out there, going straight in will get you killed so you need to explore the map, look for enemies and enemy players to level up, gain new equipment level ups and then you can begin working your way to the end. While this sounds almost contradictory to our statement about Hyper Universe changing up some themes, we did mention only some and for a MOBA game this formula of gameplay always works best.
Now with any MOBA title, the various characters you use need to be fun and allow strategy on the field. Thankfully, that’s one thing that shines brightly in Hyper Universe. Each of the Hypers plays pretty different from one another and their various skills can lead to some very intriguing strategies. One of our favorites was Cain—who looks too much like the MC from Persona 5 but we’ll mention that again soon—who acts as a vampire and assassin in many ways. Not only is Cain able to heal himself with his various attacks but he can actually buff his teammates regardless of where they are on the field leading to some hilarious moments when a teammate goes from slightly losing a fight to flat out winning. Zet is also a personal favorite as his design allows players to get up close and personal with various debilitating attacks and skills. Each character has the same ideas as games like League of Legends such as several attacks and an ultimate but in Hyper Universe, most feel really diverse and not just a typical.
Visually, Hyper Universe is incredibly impressive. Characters have a very anime inspired theme—though that shouldn’t be a surprise seeing as how this is published by NEXON America Inc—and the visuals of attacks as well as the environments match. The same can be said of the epic OST which made us play with our headphones on while in other MOBA titles we usually listen to our own music. Hyper Universe is easily one of the better visual and sounding MOBA games in comparison to other titles and that is a wonderful thing going for it. Now, with that folks, let us finally delve into the few issues with Hyper Universe.
Hyper Universe isn’t a perfect game though there are no games that are truly perfect. One of our small issues is with something we mentioned earlier, character designs. Cain, for example, looks like the Persona 5 MC and some of the characters like Turner, Jennifer and Kurenai look ripped from games we’ve played in the past before. It’s not a huge issue, mind you, but it almost makes a fun game to have people try and guess what game that person looks ripped off from. Kurenai, you look a lot like Taki from the Soul Calibur series, just saying. Besides that though, as with most MOBA games your enjoyment will be based on how much you love the MOBA scene. Hyper Universe does a lot different in terms of style and ideas but equally it still adheres to the MOBA mechanics set before it which we can’t blame it for, why fix what isn’t broken. Honestly though, all of these issues are more minor flaws and not enough to stop us from saying the pros outweigh the cons.
Honey's Gameplay Consensus:
- Very impressive graphics
- Nice variety of playable characters
- Tons of strategy to learn
- Amazing OST/ Voice Acting
- Simple to play
- Fun in game story
- Map designs are a bit too large
- Doesn’t reinvent the MOBA game too much
- Controller play is a bit too sensitive in terms of movement
- Some of the characters look overly inspired from other games (Cain for example)