- System: PC
- Publisher: Playdius, Plug in Digital
- Developer: Driving Force Games
- Release Date: July 19, 2018
- Rating: NR
- Genre: Action, Puzzle
- Players: 1
- Official Website: http://impulsion-game.com/
Who it Caters to
What to Expect
Impulsion is a very simple game to explain to those entering this multi-room challenge game. Players take control of a robot who must defeat each room but successfully surviving the various perils within. Though here’s the thing, folks, Impulsion isn’t about fighting monsters or other robots but instead about fighting your own reactive abilities as you quickly learn how the concepts of physics can be manipulated in ways not often seen in games. Impulsion is the marriage between speed, reaction and mental fortitude and it works wonderful because of this trifecta.
The main pull of Impulsion is that you are given two guns quite early on in the game. One gun shoots blue spheres and the other shoots orange ones, thus why you can forgive us for thinking it was mirroring Portal in design. The guns in Impulsion act as the main tool to solve the various puzzles in each room. The blue spheres speed up anything that enters them—so you, for example—and the orange ones slow down time and allow for a secondary jump to performed if the player enters one. However, the main thing to note here is that each room makes sure that you can’t just simply spam the gun’s spheres around to solve the puzzles. Like Portal, the two guns you have can only be used in very specific ways.
Players will notice that the gun shooting blue spheres that increase speed can be shot almost anywhere, on the walls and even on the floor. This allows for jumps across chasms or even to perform wall runs—of sorts—if a player times a sprint well enough. Meanwhile, the orange spheres can only be shot on orange tiles or surfaces and usually are used to perform jumps near a ledge that you previously had to jump towards or to control the speed of a laser wall that might kill you if you don’t place one down. Impulsion’s main gameplay might seem confusing if you’re not using these guns for yourself, but once you see how simple the concepts work, you’ll soon realize the challenge isn’t in figuring out the controls…the challenge is figuring out how to work fast with your mind and keyboard in sync.
At its core, Impulsion is fun and exciting because it tests you, the player, into making quick reactions all while messing with the laws of physics. Speeding up in an area using the blue gun might help you move fast and make a large jump but if a laser wall is present it will also speed up the wall if it hits you, meaning you’re going to need to realize how to avoid the wall catching up to you and equally how to still gain the speed you need to make that jump 30 meters away. Impulsion will have you dying…a lot…but each death will teach you that with practice you can become better. There’s even incentive to completing rooms faster thanks to a speedrunning theme where your scores go up on an online leaderboard and show how fast someone else beat that level. Besides the main story mode, there are just challenge rooms and speedrunning challenges to keep players well entertained even if they should somehow fly through the main story challenges, which we promise won’t happen unless you’re amazing already at speedrunning titles.
Finally, let’s discuss the visuals and music for Impulsion. While Impulsion doesn’t have a lot of variety in its room designs—more so colors—its still an impressive looking title with some solid designs and visuals. The same can be said of the music which might not be soundtrack of the year but does keep the flow of challenges with some solid tempo-based tracks. If we had any complaints in general about the sound in Impulsion, it would be the voice acting. We won’t say the voice acting destroys the experience of the story mode but due to Impulsion being an indie game, its voice acting is pretty rough. The dialogue does make up for this with an AI voice who can be kind sometimes and brutal other times, but don’t expect GlaDOS level of dialogue.
Honey's Gameplay Consensus:
- Reaction/physic-based gameplay works perfectly for an amazing experience
- Speed running maps will become a never-ending struggle that you will want to take on to prove your skills
- Incredible music that works to keep pace and speed perfectly in sync
- Strong visuals despite a lack of variation in environments
- Silly dialogue that keeps the game from feeling too serious
- Voice acting isn’t the best
- Becomes quite difficult early on