- System: PC
- Publisher: NIS America, Inc.
- Developer: GRASSHOPPER MANUFACTURE INC., Engine Software BV
- Release Date: November 15, 2018
- Rating: M for Mature
- Genre: Action, Shooter, Adventure
- Players: 1
- Official Website: https://store.steampowered.com/app/868520/killer7/
Who it Caters to
What to Expect
Killer 7 was originally a GameCube/PS2 title that released back in 2005. Players assume the role of an older man named Harman Smith who wheelchair bound but has a rather unique power. Harman has several personas within him that he can summon into existence to act as his vessel. Seven unique assassin characters reside in Harman and he uses these agents to kill Heaven Smile, an enemy led by Kun Lan. Killer 7 right from the gate will impress those new to Suda 51 with a unique story, interesting theme and of course, extremely stylish gameplay.
Going beyond the main concept of Killer 7 is where things get a bit more difficult to explain but we’ll do our best to simplify what you’re expected to do as the player. Players will enter a linear based game where movement is done by simply pushing one button to run forward and then choosing a direction or point of interest to go to and continue forward. Along the way, enemies will also need to be taken on and that is where Killer 7 switches from third person to first person. Here, players must scan the room, find the hidden enemies and shoot them before they reach you. If an enemy touches one of your killers, then you’ll take a massive amount of damage. Each of the Smiths—aka the killers—has a different life bar so while Dan Smith might be able to take 3-4 hits, Kaede Smith can only take 2-3 depending on the enemy type. Now we know what you’re thinking. What do you mean by different killers/Smiths and what makes them so different?
The Smiths are 7 different personalities within Harman that also have unique traits about them. Dan Smith is the better shot of the group with his revolver and tends to be perfect for eliminating multiple threats with speed/efficiency. Coyote Smith is a rough dude who can do insane amount of damage but has a bit of a slower reload. MASK de Smith—the luchador of the group—uses twin grenade launchers so he can instantly kill any small enemy with one hit but must reload after each shot. Each character can be leveled up from the blood consumed from killing enemies but also must be used for various puzzles and to access some rooms specifically. MASK de Smith can break busted walls and Kaede can see words written in blood and analyze them for clues. Killer 7 is a weird game folks, but in the end, it’s basically summed up as run from room to room, kill enemies and solve puzzles.
If that wasn’t weird enough for you though, we aren’t done explaining the nuances of Killer 7. Beyond the action and puzzles lies a bit of an RPG experience. As you get blood—which we mentioned above—you can level up your Smiths to boost their skills in combat and give them special attacks like killing downed enemies or doing more damage if an enemy is hit in a critical spot. However, while leveling up, you’ll notice one Smith is not able to be leveled up. That Smith is Garcian and he is the cleaner and acts as a revive man for your team. If a Smith dies, their head—yes, their head—can be retrieved by Garcian and be revived for blood in one of Harman’s room which are scattered across the map. If Garcian dies though, the game ends and you’ll be forced to reload at the last save spot. As cool as Garcian is, we recommend not using him in combat unless you must go back through an area to get a fallen Smith.
As strange as Killer 7 is—and we’ve barely scratched the surface of its weirdness—the reason why it works so well is because this game is the literal definition of style. Killer 7 has a cel-shading effect and even today it makes Killer 7 look like a playable comic book, minus the thought bubbles and dot matrix. The voice acting is often laughably bad but it works giving each character a real-life feeling to them ironically enough. Unfortunately, Killer 7’s visuals do look dated as this port clearly only had minor upgrades done. We noticed no slow downs or frame rate drops but the environments and character models look like they came from a 2005 game. Killer 7 oozes with style but we do wish a remaster was done rather than just a port.
Honey's Gameplay Consensus:
- Stylish and strange makes for the perfect visual art style
- Gameplay works well to keep things from getting repetitive despite you doing similar actions over and over
- Voice acting might not appeal to everyone but works well to give each character a personalized feeling
- Offers full control support to make for a better playing experience
- Visuals look dated in the environments and character models
- Could have used some remastering love