- System: PS4, PC, Xbox One
- Publisher: Square Enix
- Developer: Dontnod Entertainment
- Release Date: May 9, 2019
- Rating: M for Mature
- Genre: Adventure
- Players: 1
- Official Website: https://lifeisstrange.square-enix-games.com/en-us
Who it Caters to
What to Expect
In the last episode, Sean and Daniel ended up leaving their grandparents home due to the police relocating them once again. Depending on your actions our little wannabe super hero either got hurt or made it through unscathed. Despite your actions though, the brothers reunited with Cassidy and Finn—two characters introduced in episode 2—and took a train out of town. In episode 3 of Life is Strange 2, the Diaz brothers are now working for a man named Merrill who in turn works for some shady drug organization. Sean has bonded with these new travelers but Daniel has fallen to the wayside in the process, a scene in the beginning of the episode shows that this lonely feeling was experienced by Daniel prior to the events of the game’s actual start. From here though, every choice—and there are a lot more of them in episode 3—makes for some dramatic consequences both good and bad.
What we loved about Life is Strange 2: Episode 3 is the gravity of choices in comparison to previous chapters. While there were some choices that made for some interesting end results, the choices in episode 3 have a stronger weight to them. Without spoiling it, people will die depending on your actions and some characters might change their sexuality and loyalty as well. Life is Strange 2 has proven that choices matter greatly in the series so far, but episode 3 really turns the dial up to a 1000. We replayed several choices just to see that they really did cause things to play out dramatically different than before.
If there were any complaints for this episode though it would be in the few moments that felt like busy work with no actual end benefit. There is one mini game where Sean is forced to cut weed buds and while there is meaningful purpose behind it—in terms of narrative—the actions themselves are boring and feel really like work. The same can be said of a few chores that must be done in the camp the wolf brothers reside in. These issues only happen a few times and aren’t so annoying we felt it degraded the experience, but they almost worried us for the rest of the chapter as they happen quite early in. We really hope episode 4 and 5 of Life is Strange 2 will focus on mini-games that have an actual reason behind them. That or change the drawing system as it still remains quite boring.
We wish to end the gameplay section of our review on a good note though and that would be the visuals in episode 3. Simply put, Life is Strange 2: Episode 3 looked incredible. Clearly developer Dontnod Entertainment put some extra work into the visuals as the forest itself looked extremely impressive. Even character models had a sharper look and we loved how Sean and Daniel clearly look like they’ve been homeless for months. Sean’s hair and clothes have become worn down with his growing and his clothes becoming beaten. It’s an extremely impressive showing that makes these months in between episodes feel as if time for the wolf brothers moves on even when our games are off. The music also is quite strong in episode 3 and we would love to have a soundtrack soon.
Honey's Gameplay Consensus:
- Choices this time around truly feel more powerful than we’ve seen so far
- Visual set pieces look incredible
- Several large decisions will no doubt affect the later episodes
- As always, wonderful narrative with impressive voice work
- Mini-games still feel arbitrary at times
- The long wait for the next episode is going to kill us (not really a con)