Game Info: (Box Display)
- System: PC, iOS, MAC
- Publisher: Zillion Whales
- Developer: Zillion Whales
- Release Date: Oct 6, 2017
- Rating: E 10+ for Everyone 10+
- Genre: Real Time Strategy
- Players: 1 (Online 2-4)
- Official Website: http://mushroomwars2.com/
Who it Caters to
Those who love cute cartoonish RTS titles may want to look at Mushroom Wars 2. In Mushroom Wars 2, players guide Mushroom Folk as they capture bases and attack specific points. Unlike most RTS titles, Mushroom Wars 2 uses simple controls but gives players a wide berth when it comes to plans of strategy. With several means of play, Mushroom Wars 2 offers up fans of the genre a real nice amount of content for an affordable price. Cute art, simple but deep gameplay and a variety of different game modes makes Mushroom Wars 2 a RTS for those new and old to the genre.
What to Expect
As soon as Mushroom Wars 2 begins you’ll notice one of the best things about it, the impressive art style. Whether you’re running Mushroom Wars 2 on bare minimal graphics or high graphics—which should work with most computers—Mushroom Wars 2 is cute and gorgeous to look at. The art during the cutscenes makes you go wow and awe in one breath and really shows the amount of detail developer Zillion Whales was aiming for in Mushroom Wars 2. Though any game can look great, gameplay is also an important feature so let us talk about that next.
It doesn’t take long for a player to realize that Mushroom Wars 2 is an RTS focused game. Players take command of little mushroom warriors—known as Mushroom Folks—and are placed in command of them. The usual objective of most maps is to dominate the enemy by taking all their structures and or taking all the bases on a field. To accomplish this, players simple scroll over small mushroom houses which have numbers over them representing the amount of Mushroom Folk in the house and tell them to occupy another area. Say a mushroom house has the number 30 on it, what this means is you need 30 Mushroom Folks to take over that base, though there are some exceptions in later maps. The first hours of Mushroom Wars 2 might seem like a walk in the park—especially on the easier settings—but once the game begins to add heroes, different building types to manage and even how many Mushroom Folk you can control, Mushroom Wars 2 begins to become complex and deep though in a good way.
Mushroom Wars 2’s greatest strength is how much you can do within the game. Players who don’t like multiplayer RTS focused titles can enjoy a lengthy story mode with multiple campaigns and tons of means of changing the difficulty to make it even harder. However, if multiplayer is your primary means of enjoying a RTS game then you have some options here too with free for all modes, co-op multiplayer—in the form of 2 vs 2—and even a ranked base game mode. Mushroom Wars 2 might be a quarter of the price of a full game but the amount of modes of play and means of play feel almost as if Zillion Whales was being nice by only charging such a small fee for admission.
Now Mushroom Wars 2 is a great RTS game with tons to do, there are a few issues holding it back from being utter perfection. The initial hours of Mushroom Wars 2 offer players a lot of repetitive gameplay as they are taught different means of capturing bases, upgrading bases and even how different places can be used to upgrade units. In some ways it’s almost like the first several hours of Mushroom Wars 2 tries too hard to guide your hand before getting tough. This can be rectified by boosting the initial gameplay difficulty to medium or hard but it still equates to just making a mission longer. Another issue we have with Mushroom Wars 2 is that even when you begin to get into the nitty gritty of the game, it can become repetitive if you decide to play for long bursts. Our advice here at Honey’s Anime is to play Mushroom Wars 2 for a few hours at a time and then take breaks, otherwise before you know it you’ll find every map—even when the game begins throwing an onslaught of things at you—feel repeated and formulaic.
Honey's Gameplay Consensus:
- Cute story
- Adorable art
- Simple to play but tough to master gameplay
- Large amount of gameplay modes
- Can get extremely repetitive in long bursts
- Slow start might turn some away initially