- System: Xbox One, PS4, PC (TBA)
- Publisher: Deep Silver
- Developer: Codemasters
- Release Date: June 5, 2018
- Rating: E 10+ Everyone 10+
- Genre: Racing
- Players: 1 (2-12 online)
- Official Website: http://www.onrushgame.com/
Who it Caters to
What to Expect
Onrush, from the moment you enter the tutorial, tells you that this isn’t going to be like other racing games. Trust us folks, that statement isn’t lying. Onrush removes the usual racing game themes and instead focuses on team-based races that have different mechanics and settings. For our review, we’ll begin by talking about the gameplay elements of Onrush, what works about it and equally what doesn’t. Let us first begin by describing what you’ll be doing exactly in Onrush.
As mentioned a moment ago, Onrush is a team-based racing game that, like Burnout, wants players to understand destruction is a big part of the game. Onrush has several modes such as Countdown, where teams try to keep their timers going by hitting checkpoints and Overdrive where teams fight by boosting and thus gaining points to win against their opposing team. Lockdown is similar to King of the Hill where players must move as the Kings to keep their “hill” safe from other racers and then you have switch which gives players stock lives—3 to be more precise—and must survive as long as they can all while knocking out their opponents. If you noticed, none of these modes say reach this area or out race your opponent. Onrush wants to be more like Burnout but equally keep the speed of Need for Speed within its title. All modes are honestly amazing and the various tracks you play on as you unlock them, keep the modes from ever being stuck to just one track or track type.
Now when you’re “racing,” players will realize there aren’t many buttons to Onrush. All you have is accelerate, brake, boost and handbrake. That’s it, folks; Quite literally, Onrush is arcade-like as it keeps things simple. Equally, that explains why the driving elements of Onrush work so well at a technical level. Turning at high speed is easy, boosting and slamming into enemies isn’t too hard to do, and ultimately, all cars—which there are several of, but more on that in a moment—handle well based on their class and model. This keeps Onrush accessible by all gamers even those who might not be too privy with most racing games and how they work.
Unlike most racing games, Onrush doesn’t have thousands of cars to choose from. Vehicles in Onrush are almost akin to classes in multiplayer games. There are several to choose from with each car class having special abilities like being able to give boost to other team cars and or gaining boost quicker when you take a daredevil approach to racing. It might seem odd to not have a lot of cars and for those who love selection, Onrush might not provide that. Yet, thanks to numerous customization options for cars and players—some of which are unlocked with currency in game or loot crates obtained also in game—that even with only a handful of cars to choose from, you’ll find ways to make your car class feel like an extension of yourself.
Online wise, we played several matches and loved the experience of playing with humans versus the sometimes overly aggressive AI. All the single player modes are available online and the game itself runs silky smooth. We were surprised by this seeing as how Onrush looks great with its environments having so much detail and the speed of everything would make other games crumble online. We commend Codemasters and Deep Silver; their team did an excellent job keeping Onrush stable in an online format.
Now if we had any issues with Onrush, it would come in two forms. Mentioned previously, the AI sometimes, in Onrush, can be almost too good and aggressive. There were times we found ourselves barely winning races because the AI was just that amazing. Likewise, spawning when you are wrecked in Onrush isn’t the best in the world. After several seconds, you are returned to the track with temporary invincibility but even then, we had a few occurrences of immediately dying due to some random enemy car hitting us as we spawned in or being thrown into a turn with no time to move. These issues aren’t big enough to ruin Onrush, but they do keep it from being nearly perfect.
Honey's Gameplay Consensus:
- Excellent alterations to typical racing game mechanics
- Solid visuals for environments
- Great soundtrack that feels constantly different and engaging
- Slew of unlockables for both racers and cars
- Online runs great despite the intense speed
- Numerous gameplay modes keep things fresh constantly
- Spawning systems sometimes leads to unwarranted wrecks
- Cars aren’t visually appealing
- Sometimes the AI can be a bit too good