Hello Folks! Welcome to another wonderful interview with Honey’s Anime. Today, we’ll be introducing you to Hideo Suzuki, producer of Attack on Titan 2: Final Battle. We were given a great opportunity to fly out to Koei Tecmo’s HQ to demo the game and ask some burning questions regarding Final Battle.
Before we begin, we do want to mention that this article may contain some spoilers or hint at some things which can affect the anime’s storyline. So, read on with care but if you are up-to-date with the anime, then you’re all set.
Attack on Titan 2: Final Battle is being developed by OMEGA Force and will be available July 5, 2019, for the PlayStation 4, Nintendo Switch, Xbox One, and PC via Steam. The title will be made available for digital purchase as an Upgrade Pack to fans who already own Attack on Titan 2, and it will also be available for purchase as a special digital or physical bundle; combining the experience of Attack on Titan 2 alongside the new Season 3 content in one unique package.
For more information on Attack on Titan 2: Final Battle, check out our official website https://www.koeitecmoamerica.com/attackontitan2/finalbattle . Like them on www.facebook.com/koeitecmous and follow them on Twitter @koeitecmoUS.
Attack on Titan 2: Final Battle - Reveal Trailer
Just an FYI, during the whole time of this interview, Suzuki-san is showing us gameplay footage and explaining things along the way while questions of our own arise throughout the gameplay. We hope you enjoy the interview and the content provided regarding Attack on Titan Final Battle. We'd also like to show credit to Minglu Li who was translating for us!
So, the first thing we wanted to know is about the new updates for Attack on Titan 2: Final Battle. We see there are quite a few and we’d love to hear about them!
That is nice! Do the different/new storylines you can follow come from the manga or the anime?
That is awesome.
We can’t wait to experience the original content made for the game! We notice one of the first things you are showing us is a new weapon in the game that was introduced in the anime not too long ago, can you tell us more about this new weapon?
For the Thunder Spear and its use, it seems to be an ultimate weapon you can use in the game but we wanted to know if it follows the same rules of resupplying its ammunition for use in battles much like you need to replace your blades after a while as well?
During this time, Suzuki-san was showing us some gameplay of Attack on Titan 2: Final Battle and the new Thunder Spear and we must say, this new weapon is awesome and definitely makes killing Titans all the more enjoyable. Suzuki-san continued to show us more gameplay and also some more weapons, adding:
In principle, the functions with using guns are the same: you can maneuver with the 3D Omni Gear, you have to reload manually, but the only thing is the action button for the guns is the right trigger you would normally use for FPS games. So, when you switch from blades to guns and vice versa, it may be difficult to remember which action-button to press in battle. Also, when firing the guns, you can single press for single shot and if you press and hold, it will activate rapid fire or automatic fire.
Those are some pretty cool additions to the game. Being able to use guns against Titans and not humans is something to look forward to in this new iteration. There is something we are curious about. How does the Hit Damage differ from Blades to Guns? Is one more powerful than the other or are they specifically set at a more or less equal percentage when giving damage?
Oh, so you can say that Titans will react differently depending on the type of weapon being used?
That is pretty cool. So the target locking system causing the Titans to go berserk on you is ultimately the same with no change but what was stated previously, correct?
Well, we are excited and confident we will enjoy it. Thinking about new storylines, new weapons, and ultimately, new experiences, are there any new modes added to Attack on Titan 2: Final Battle?
That is a lovely addition to the game. We’re curious then, would you be able to send out squads in real-time to complete missions or would you need to go out and complete these missions one by one?
During this time, Suzuki-san begins to show us the gameplay for the Territory Recovery mode and sheds more light on it, stating:
This is due to developing bonds and action based decisions that also affect the total mood of everyone else. To note, this is all approved by the committee for Attack on Titan and Koei Tecmo with Omega Force, so the players experience overall will be like nothing else in the franchise.
In addition, there will be random events that will happen during your missions which pop-up notifications will let you know what is happening in the battlefield or updates regarding the mission itself. When choosing characters, there will indicators letting you know who is recruitable or not. To unlock them, as mentioned before, you will need to complete missions where you earn “Recruit Points” so to speak, that is what lets you unlock new characters to choose and play as.
So far, the interview is going so great that Suzuki-san decided to show us some fun weapons that are now available in Final Battle and that’s when he shows us the Crossbow Gun!!
Really?! We’ve played quite a bit of it and didn’t even know you could obtain this… Lol
Also, about the ammunition, there are different types of ammunition such as an incinerator, freeze, and stun to help you with specific tactics when killing titans.
That is another nice addition, indeed. I like the new types to mix things up and provide a more immersive experience. Knowing how there are some unique finisher cut-scenes when taking down titans, will these new weapons have there own type of cut-scene?
That’s when he activates the ultimate or special weapon and out comes a freaking…
Oh, WOW! A Gatling Gun… Amaze-balls! Lol
That is great! *chuckles* We can’t wait to use this and really get down and dirty. Lol
And one last thing we want to mention is that we received a lot of feedback from fans that some of the casual players and/or fans of the anime, but aren’t too into games, found the battle system to be a bit challenging so we implemented a new assistance button you can activate which makes the attack control more accessible. So the normal steps are to lock on to a titan, aim, traverse around the titan if need be, and with the action button, you charge in and then press the action button again to slice the nape of the titan, killing and defeating it. With this new system to use, it’s just the action button to do everything. Simple.
With this mode, does it affect the camera movement for them? I know sometimes the camera can be tricky from time to time when having to be precise when you aim for a specific spot in scope mode.
At this moment during the interview, our time was out and we had one more questions to ask so we asked the natural thing to get more hyped for the game:
With the new mode, new storylines, and new characters to experience, how long is the gameplay for Attack on Titan 2: Final Battle?
Well, that was great! Thank you very much for the time and patience showing us the demo and answering our questions.
Final Thoughts
And that was it, folks! We do have to say, when we demoed the game right after the interview, it honestly felt like a breath of fresh air. Being able to use different weapons in this new iteration and also experiencing three different perspectives regarding the anime storyline in Character Story Mode, the new original content to add to that experience is what’s mostly on our mind.
The Territory Recovery Mode also is fun and fresh in Final Battle, but some might find it familiar to other games in the same vein. With the turns system and completing missions, it felt similar to Dragon FighterZ and their turn system of progressing and saving/recruiting new characters/members to your squad/group. The graphics are still beautiful if not better and with the fact that you will be reliving Attack on Titan season 3 content through Final Battle, you will surely be blown away.
At the time of writing this interview, we never progressed past Episode 5 in the Character Story mode for the sake of spoilers… But, the time we did get with the game was great. Other things we can add are some new attack and maneuvering functions in the game, making it easier to traverse and more entertaining! Other than that, we really can’t wait to get our hands on the final build when it nears the launch date.
We really thank Koei Tecmo and Hideo Suzuki for allowing us the opportunity to experience this new iteration and to have asked some burning questions on our minds. We will wait patiently for the game to launch and hope all of you love it as much as we did.
How do you feel about this interview? Are you hyped for the Final Battle iteration to release? Let us know in the comments below!
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