- System: Steam\PC
- Publisher: IMGN.PRO
- Developer: IMGN.PRO
- Release Date: December 1, 2017
- Rating: T
- Genre: Action, Adventure, Indie, RPG, Stealth
- Players: Single Player
- Official Website: http://seven-game.com/en/
Seven: The Days Long Gone Gameplay Trailer April 2017
Who it Caters to
even The Long Days Gone is an action adventure RPG that takes inspiration from the likes of Diablo, while implementing some stealth oriented maneuvering to create a unique experience for players. While the effort to perhaps create something groundbreaking was there, often times we ran into kinks that needed to be ironed out. That, of course, we’ll get to later in the review but for the most part, anyone looking for something along the lines of Diablo meets Assassins Creed but from an isometric perspective, this one’s for you.
What to Expect
Seven The Long Days Gone came out of left field with no one really knowing what to expect but once you get into the swing of things, the game can be a rewarding ordeal. No game is ever truly perfect and this game stands among those, but what we admire about Seven The Long Days Gone is it combines an interesting plot with interesting ways on how to accomplish your goals in order to successfully restore peace to the world you live in. However, despite its uniqueness and cool appeal, those imperfections oftentimes get in the way and prevent you from truly enjoying the lasting appeal of what it’s trying to offer. With that being said, let’s dive in a little deeper to give you a more detailed overview of what makes Seven The Long Gone both a long rewarding journey but one filled with plenty of holes to fill in.
The problem with the opening cut scene is that despite its lengthy and pretty looking visuals, it does nothing to really immerse you into everything and so, at times, things feel a bit dry. Teriel’s background is marred by inconsistent holes in the plot and while we liked his character, it would’ve been nice to know a little more about him. Did he have a very dark past? Was his childhood scarred by strife and hardships? That we’ll never know and perhaps, that’s where we felt things could’ve been added to really fill the emotional gap. After the story is explained, you jump into a tutorial which explains the mechanics and how to maneuver around the world using stealth tactics to your advantage.
All of that is totally cool but what kind of made us scratch our heads was the map layout and the lack of information for us to use in order to move towards the next objective. We often times found ourselves running around in very dark areas unsure of where we were supposed to go, and ultimately, that dark path led us to some very unexpected and uneventful scenarios. This was due to the map providing us with specific details as to where to go, but also the game itself suffers from poor lighting despite our options being relatively high. The combats we engaged in didn’t really give us that true sense of reward and so at times, our motivation to trek forward felt a little underwhelming. Things just started to feel lackluster after awhile and despite taking inspiration from Diablo, it failed to take along the exciting thrills you’d experience while battling powerful enemies.
This brings us to the stealth portion of the gameplay which we really liked, but also it failed to really nail every aspect of the mechanic. While attacking enemies in stealth, usually if not most times you should be guaranteed a kill, but in Seven The Long Days Gone, those kills aren’t always successful. It’s almost like a coin toss because you’re never too sure whether your actions will be rewarded or if you’ll have to continue fighting the enemy despite using stealth to take them out.
Another issue that plagued the game was the camera controls and how positioning can often affect what you can and can’t see while playing. While the climbing aspect of the game is really intriguing and allows for some really interesting scenarios, the camera steals that charm away with its wonky placements and because of the game’s multi-tiered layout, sometimes finding the right direction can be a bit tricky. You may think one way is the right way only to run into an invisible wall that the camera prevents you from seeing. It may seem like a small issue, but when trying to avoid engaging enemies or climbing towards a safer territory, having the camera work against you isn’t always an endearing ordeal.
Honey's Gameplay Consensus:
- Cool cyberpunk style visuals.
- Unique gameplay approach.
- The tutorial is straight to the point and puts you right into the action after.
- Numerous flaws really hinder the overall performance of the game.
- Camera controls need some tweaking.
- Inventory system felt lackluster and so it requires more depth next time around.
Honey's Final Verdict:
As always, for all things sweet, with news straight from Japan, be sure to keep it locked here on Honey’s Anime.