Game Info:
- System: PC
- Publisher: Gameforge 4D GmbH
- Developer: Lion Games Co., Ltd.
- Release Date: Feb 26, 2018
- Price:Free to Play
- Rating: NR
- Genre: MMORPG, Action, RPG
- Players: 1 (2-4 online)
- Official Website: https://soulworker.gameforge.com
Who it Caters to
What to Expect
Story
Gameplay
SoulWorker is a pretty interesting MMO, that much we discovered quickly when beginning our adventure for the first time. Players choose one of 4 heroes—Erwin Arclight, Haru Estia, Lilly Bloommerchen and Stella Unibell—each with a unique gameplay style and design. For example, Erwin—who was our main choice for this review—is a gun tooting playboy while Stella uses a guitar to hit her enemies with noise and sound. Each character can be customized slightly but unlike most MMOs, SoulWorker tries to inspire an anime inspired story with each character having their own story and personality. We also noticed 2 silhouetted character slots meaning SoulWorker might get 2 new characters in future updates. Regardless though, once you choose your character you’ll enter the dilapidated future and begin your quest as a SoulWorker.
By definition, if you’ve played any—and we mean any—MMORPG in the past, you’ll know what to expect in SoulWorker. Players will go through a brief tutorial and then be sent to a hub area where they can interact with other players, buy items from various vendors and of course, take quests. Be prepared to be slightly confused by the slew of text you’ll have to read and various in-game systems within SoulWorker as there is a ton. However, after the first few hours of playing, you’ll begin to understand the basics and before you know it, you’ll almost completely understand SoulWorker.
Now for any MMO to be fun, the combat and questing needs to be the highlight of the game. SoulWorker works with the combat element but falls a bit short with the questing. Combat in SoulWorker revolves around players using their weapons and creating combos with their left and right mouse buttons—or specified buttons on a gamepad if you have one—and using the keyboard to use skills. What SoulWorker does differently than some MMORPGs is it allows players to create flashy combos with skills they obtain as they level up. You can chain moves together and create large chains combos almost similar to an action game like Devil May Cry. Add to this the ability to dodge and do jump attacks and you’ll almost think SoulWorker is an action game and not a MMORPG.
Quests, however, are where you realize that indeed, SoulWorker is a MMO. The quests in SoulWorker range from kill this number of enemies to hunt down a specific target. They aren’t that amazing and usually, they will require you to go through a specific area multiple times. Unfortunately, you’ll be returning to a lot of the same areas multiple times as specific areas are locked behind player levels. That’s right folks, be prepared to level grind. If you care about getting fashion pieces, completing sub quests and defeating enemies on different difficulties—of which there are three—then you’ll be fine about the repetition in SoulWorker. However, if you like MMOs to not force you to beat the same enemies over and over—realistically though most make you do this—then SoulWorker won’t impress you much in this regard.
Luckily, there are several ways to enjoy SoulWorker to avoid the pain of repetition sinking in. Players can work with others via auto searches for areas or even engage in PVP battles. The PVP is simple enough as it feels like the base game, but it still gives you a bit of freedom to do something other than PVE. We also did like the bosses in SoulWorker—even if they are reused a lot per area—which kept us on our toes and were quite tough. If you do die during combat you can always abandon the area and keep your experience gained or use a soulstone to resurrect and deal some damage to the foes around you upon revival. Be careful with soulstones though, you might get a lot of them early on but later when you need them, they will be less plentiful. We learned that the hard way here at Honey’s Anime HQ and that’s why we give you this pro tip, just abandon an area and grind a bit or search for players to help you out on a tough mission.
SoulWorker, in terms of graphics and music, is pretty sweet. We love the anime inspired visuals and even the cutscenes feel like a CGI anime at times. The music also fits the mood with epic scores during regular skirmishes and boss battles alike. We do wish there were more cutscenes though, but they are enough spread out to at least give you a new one here and there. SoulWorker’s biggest weakness though is in the enemy variety which we found to be a bit lackluster early on. The same can be said of the environments which really just feel like different colored cityscapes more often than not. Regardless though, for a free to play MMORPG SoulWorker looks solid and we can tell Lion Games put their heart into this game visually and musically.
Honey's Gameplay Consensus:
Honey's Pros:
- Great anime inspired visuals and themes
- Fun combat mechanics
- Animations during combat are really nice to witness
- Solid music
- Free to Play is always a good thing
Honey's Cons:
- Be prepared to redo missions to level up a lot
- Might take some time to learn all the mechanics
- Environments, enemies and bosses are reused a lot
Honey's Final Verdict:
Recommended Post