Game Info: (Box Display)
- System: PC
- Publisher: 11 bit studios
- Developer: 11 bit studios
- Release Date: Nov 14, 2017
- Price:$1.99 (Must have the original This War of Mine)
- Rating: NA
- Genre: Adventure, Simulation
- Players: 1
- Official Website: http://www.thiswarofmine.com/
Who it Caters to
What to Expect
This War of Mine: Stories - Father’s Promise tasks players with controlling a father known as Adam. Unlike This War of Mine, players only control Adam and guide him through the destroyed cityscape as they search for his missing daughter. By removing the multiple characters, one would worry that would ruin the simulation elements found in This War of Mine. While there are some issues with this newer approach, we’re happy to say overall it works quite well in This War of Mine: Stories - Father’s Promise.
Having only Adam, players become this father and embody his character. The main drive of This War of Mine: Stories - Father’s Promise isn’t surviving day by day but instead finding Amelia and doing so as fast as possible. This is due to the fact that like This War of Mine, This War of Mine: Stories - Father’s Promise utilizes the same aspect of gameplay as before. Players need to find food, need to salvage for material, use materials to make items and be ready to fight if the need arises. This works quite well in This War of Mine: Stories - Father’s Promise as it keeps the player constantly moving but there are some issues because of the narrative focus switch it has.
You see, in This War of Mine, players felt the need to craft items like water filters, weapons and food items because it was a survival simulator. If you failed to do that, your controlled character died and that meant one less on your team. In This War of Mine: Stories - Father’s Promise, Adam doesn’t need food all the time—literally we made it through eating only 3 times of the 14 days it took to beat the game—and weapons don’t really need to be used in more than one area which could be done in a stealth based affair like some scenarios in This War of Mine. This War of Mine: Stories - Father’s Promise removes a lot of the simulation musts but for those who want that still, you can adhere to the old systems it’s just very unnecessary.
Now, we know those who loved the survival simulation focus of This War of Mine may not like this shift of story perspective survival in This War of Mine: Stories - Father’s Promise but it actually can be seen as a positive. Now, with a main goal, players will guide Adam towards that goal and not feel the monotony of making food, making items and so forth. Instead, you get a story that keeps you pushing forward and makes you choose every movement carefully. Add to this that the story in This War of Mine: Stories - Father’s Promise is so engaging and great—with a nice surprise twist at the end—and you find yourself getting truly immersed into Adam’s world for the 2 -3 hours you’ll be playing. Though a second run through might not be warranted because this is a story that once seen, doesn’t need to be re -seen, if we’re being honest.
Finally let’s talk about the two great elements that return from This War of Mine in this new DLC, the impressive pseudo-real visuals and outstanding soundtrack. The dark and destroyed city landscape found in This War of Mine: Stories - Father’s Promise looks breathtaking and while it’s a very simple setup of using character models that are based on real people, it works well thanks to the noir-like tone This War of Mine: Stories - Father’s Promise uses. The soundtrack as well is mind blowing with epic musical moments and haunting ambiance filled tracks. Each moment felt like something special in This War of Mine: Stories - Father’s Promise and we always love that here at Honey’s Anime HQ. If This War of Mine: Stories - Father’s Promise needed something from the original it was the graphics and music, and it did indeed return with those elements stronger than ever.
Honey's Gameplay Consensus:
- Still has wonderful and gritty visuals
- Great story with an intriguing twist
- Epic soundtrack
- Simulation gameplay returns but with a more story based focus
- Low price for a few extra hours of gameplay
- Some might not like the switch of simulation style
- Lots of the craftable items don’t feel necessary in Father’s Promise
- Once beat has very little replayability in comparison to the base game.