Top 10 Games We Never Want to See Again

We’re not just talking about the worst games ever, we’re talking about games so bad we don’t want them to see the day of light ever again! So, what sparked us to make this list? It was the Nintendo Switch release to the infamous Night Trap, which was originally released on the Sega CD back in the 90s. The only reason people care about it is because it was subjected to a congressional hearing back in those days in regards to video game violence. When Howard Lincoln, then president of Nintendo of America, testified before Congress, he said that Night Trap will never be on any Nintendo console. However, 2018 changed all of that with it.

The only reason why Night Trap gained any notoriety is due to those Congressional hearings when in fact, the game just simply sucks and is a pure example of why FMV/interactive movie based games are a genre that should be even deader than disco. In addition to Night Trap, Power Rangers and Marky Mark’s Make Your Video for the Sega CD are other examples of why interactive movies are about as fun as watching paint dry when you can just watch actual videos. So beyond Night Trap and the North American Sega CD releases (Japan had some good ones at least), what are some games we never EVER (to quote Chris Jericho) want to see again? Read our top 10 to find out!

10. E.T. the Extra-Terrestrial

  • System: Atari 2600
  • Publisher: Atari
  • Developer: Atari
  • Release Dates: 1982

Kicking off this list is E.T. for the Atari 2600. We all know the story, E.T. is (in)famously blamed for the North American industry crash of 1983, and unsold cartridges were buried in a landfill in the Alamogordo, New Mexico desert. It has been subjected to parody and served as the plot to the Angry Video Game Nerd Movie. Yes, this game is bad, but for forgivable reasons. E.T. is just one of those reminders of why you shouldn’t try to make a game in six weeks as opposed to six months, especially at the insistence of both Atari and Spielberg himself. In the end, you’re just falling into pits.

Yes, it takes the basic plot of the movie, but all of the featured elements in the game are just ridiculous and have almost nothing to do with the movie. In addition to the pits, the way to get out is to extend E.T.’s neck and it makes him float out. But that’s not the end because you may fall back in again! It’s not the bad reception that made this game a failure, Atari just over-produced it and the production just didn’t equal how many consoles were in North American households. It all comes down to just don’t rush your games, take all the time you need, and don’t overproduce! It’s not that we don’t want to see E.T., we don’t want rushed games with stupid game play.

9. Call of Duty

  • System: Multiplatform
  • Publisher: Activision
  • Developer: Infinity Ward
  • Release Dates: October 29, 2003

It’s not that we don’t want to see this game again, we just don’t want to see a new release very six months or so. As opposed to paying $40-$60USD to buying a new version, most new installments these past 5 years should have just been downloadable content to pre-existing versions of the game at $5USD minimum! While the settings have changed from World War II to modern times, the series hasn’t made any significant advancements or contributions to not just its own franchise, but to the first person genre for the past decade. Yes, we understand its appeal, but Activision, like EA, is just robbing their customers blind. If we could have downloadable content and shareable stages like in the old days of Unreal and other first person shooters from the dawn of the internet, Activision should be able to do the same with Call of Duty, and not oversaturate the franchise.

8. WWE2K19

  • System: Multiplatform
  • Publisher: 2K Games
  • Developer: Yuke’s
  • Release Dates: October 5, 2018

Just like Call of Duty, WWE2K should just be one game with seasonal downloadable content as opposed to having a new installment every year. How can the same company that has made the best NBA games for almost the past 20 years, not make a WWE game of the same quality? What’s even more pathetic than its latest incarnation (not like any previous carnations could either), WWE2K19, doesn’t even live up to the old N64 wrestling games such as WrestleMania 2000 and No Mercy, and lesser known wrestling games like Fire Pro Wrestling World. Forget about the new Fire Pro Wrestling World! WWE2K can’t even lace the boots to Fire Pro’s older releases on the Super Famicom! We’ll admit WWE2K has awesome graphics, but that alone doesn’t make a game! So, what makes WWE2K so bad that we don’t want to see it again?

With WW2K19, it severely lags (offline and online), has a boring career mode, complicated controls, an unnecessary meter for submissions (we get it for UFC games, but they don’t make sense in WWE games), and it takes out certain gimmicks that were fun in previous WWE games (such as jacking the Undertaker’s motorcycle). Plus, it doesn’t have cool gimmick matches featured in Fire Pro such as electric cage or MMA matches, and they don’t even have First Blood matches, which were featured in the N64 games. If you’re someone not fond of the present PG era of the WWE, chances are, you’ll not enjoy the WWE2K series as well. For those that loved the era of the Monday Night Wars and want a true wrestling game, get an N64 and get the THQ’s wrestling games (both WCW and WWF) for that console instead. And that’s the bottom line, cause Honey’s Anime said so! And if you’re not down with that, then you know we got two words for you!

7. Fallout 76

  • System: Multiplatform
  • Publisher: Bethesda
  • Developer: Bethesda
  • Release Dates: November 14, 2018

Fallout 76 went from being one of 2018’s most hyped games to possibly being one of the worst. Previous versions of Fallout have been subjected to controversy, but for 76, there’s more of a unanimous consensus that this game is just awful and is the poster child on why many developments don’t understand the concept of utilizing open world. Overall, its design and presentation are just awful. As criticized in numerous reviews, the lack of interaction in an open world game just makes it feel empty, and provides no context. We can tell that Bethesda listened to their fans but not enough. One of the things fans petitioned for was a solo player mode, and it does feature one, but for most of the quests, multiplayer is still required. If Bethesda wants to continue Fallout in this manner, don’t make anymore installments. Just stick to making downloadable upgrades and patches instead to improve it.

6. Duke Nukem Forever

  • System: Multiplatform
  • Publisher: 2K Games
  • Developer: 3D Realms, Gearbox Software
  • Release Dates: June 10, 2011

The mid-90s were a time when PC first person shooters were all the rage, and Duke Nukem once rivaled Doom as the top dog. As opposed to being a Marine fighting demons from Hell, Duke Nukem was a fun parody to macho movies of the 80s and 90s. After 1996 (with three successful installments), Duke Nukem Forever would be in Development Hell for the next 15 years. Then in 2011, we finally got the game we were waiting for and it was crap. Maybe if the game was released in 1996 like it should have been, some of the flaws (mostly its humor) could have been forgiven, but when you have 15 years to develop and numerous modern first person shooters to reference, there are no excuses to why you can’t make a quality shooter. Don’t let us get started on the graphics! If this was released in 2000, yeah, it would have been awesome awesome. Considering how technology has evolved, Duke Nukem also should have, which is why it fails and why we never want to see it again.

5. Big Rig Racing

  • System: PC
  • Publisher: Unknown
  • Developer: Unknown
  • Release Dates: 2008

The industry is full of so called driving simulators in both the arcade, home consoles, and PCs. Some offer realism, and some are arcade in nature, and there are those that just plain suck, and that’s where Big Rig comes in. The game has about as much personality as John Kerry. Despite being called a racing game, it’s anything but one. If (better yet, don’t) you ever play this game, it’s about as complete as George R.R. Martin’s next edition to A Song of Ice and Fire. You just drive in a city and what’s weird is that there are no collisions with the buildings whatsoever. As you drive your truck through the buildings, it’s like your Shadowcat from the X-Men and it doesn’t make sense! When you drive up mountains, it doesn’t slow down like it should. There’s a beginning, and there’s no end. In the end, the physics are about as existent as the physics in Final Fantasy VII: Advent Children. There’s no music, and your opponents in the race are also non-existent. If you want to play a true truck driver game, then play 18-Wheeler.

4. Plumbers Don’t Wear Ties

  • System: 3DO, PC
  • Publisher: Kirin Entertainment
  • Developer: Kirin Entertainment
  • Release Dates: 1994

Plumbers Don’t Wear Ties is one of those games that should have been forgotten (if it wasn’t thanks to the Angry Video Game Nerd)! If there’s a reason why dating sims and visual novels are non-existent outside of Japan, then we can speculate that it’s all thanks to Plumbers Don’t Wear Ties. While we previously criticized interactive movies in our intro, Plumbers Don’t Wear Ties simply lowers the bar by just using pictures and awfully acted voice overs (it makes the first Resident Evil sound like an Oscar winner). If anyone paid full price for this game, then we truly feel sorry for you. The game is suggestive thanks to how skimpy the lead female and male dress, accompanied with some (censored) nudity. The game drags with stupid and pointless montages of their daily lives, etc. If anything, this should have been released as a gimmick porn video in the 1990s to be long forgotten in the passage of time.

3. Shaq Fu

  • System: Multiplatform
  • Publisher: Electronic Arts
  • Developer: Delphine Software International
  • Release Dates: 1994

OK, so this game got a Shaq endorsed reboot with A Legend Reborn, but as for the original Shaq Fu, it’s one of those games that should still be forgotten. A few years before Shaq was a 4-time NBA champion, he was still a superstar. He was the first pick of the 1992 draft, got endorsements from Reebok, Crunch, and Pepsi, and broke numerous backboards. In addition, he released a few rap albums (which managed to go platinum), starred in a few awful movies, and got his own game. As opposed to Barkley’s licensed game, Shut Up and Jam, Shaq Fu happens to be a fighting game. The story goes is that Shaq Fu was intended to be a basketball game, but after hearing that Shaq was a fan of Mortal Kombat, the developers decided to make it into a fighting game instead in akin to that hit game.

Instead, we just got an awful game with bizarre characters (a frickin’ mummy, voodoo witch, a ghost, and werewolf). We should be thankful this game came out 20 years ago because if we got it today, we’d probably be paying $10 for each character! As for why it’s an awful fighter, we can’t really explain anymore. Just imagine a reason (or maybe over 9000) why, and you’re likely right. Sometimes we wonder which average is higher, the reviews to this game, or Shaq’s free throw percentage. Yes, the reboot does redeem the brand name, but it is unrelated to this game whatsoever. Maybe a new fighting game is possible as long as we have a free throw mini-game, and sub-stories where we faces Kobe and Yao Ming.

2. Superman: The New Superman Adventures

  • System: Nintendo 64, PlayStation
  • Publisher: Titus Software
  • Developer: Titus Software
  • Release Dates: May 31, 1999

If any game rivals E.T.’s crown as the worst game ever, it most certainly has to be Superman. With all the excellently received superhero games that have been released in recent years such as the Batman Arkham series and the new Spider-Man game, we understand there’s a challenge in making a true Superman game. You’re talking about a superhero who is almost indestructible, and when he’s stopping bank robberies, there’s practically no challenge to it. If you’re a super strong character that’s invulnerable to almost everything except green rocks, then a Superman game could be conceivably be boring regardless.

Instead, Titus makes a lousy game where instead of punching the likes of Darkseid, Mogul, or Bizzaro, you have Superman flying through rings in Lex Luthor’s simulation. We understand how it can be used as a tutorial, but when the objective of the game is to make Superman fly through every ring, you might as well train a monkey to play this game. Forget about making Superman fly because the controls are just impossible to figure out and maneuver. If anyone has the patience to play through this game to the end, then you deserve a Presidential Medal of Freedom. Maybe a Superman game is inevitable, but for the sake of all that’s holy (also including Scientology), don’t make Superman fly through rings with impossible controls!

1. Custer’s Revenge

  • System: Atari 2600
  • Publisher: Mystique
  • Developer: Mystique
  • Release Dates: 1982

There’s a difference between being a snowflake offended by everything, and just conducting yourself as a decent human being, and Custer’s Revenge is one of those games that defines that line. Even when it was released back in the eighties, where you could get away with more dirty jokes, it was still considered disgusting where the objective of the game is to simply rape innocent women. This isn’t just about the #metoo movement that has been happening throughout 2018. We get that it’s intended to be a joke, but when you take historical controversy and inject that into a game where you see Custer assaulting a Native American female, this is truly a game that needs to be buried in a desert landfill. Yes, other games containing such themes have been released in other countries, most notoriously Japan, but when you portray children as rape victims, not only should the game not be seen again, so should the companies that make them!

Final Thoughts

We’ll admit that these games being bad all have a novelty for the sake of being bad, and we understand that. However, just because it didn’t work the first time doesn’t mean it can work the second, third, and so on. Re-releasing Night Trap for the Switch is just simply trolling. It’s the same game from 20 years ago, and releasing it on new consoles isn’t going to do anything for the game other than for the novelty of introducing them to a new generation. Some other franchises should just stick to being one game, and if they want to introduce and patch up new features, just release them as patches as opposed to being a new game. And there are just games that shouldn’t exist in the first place and if they’ve been gone since their debuts, let them stay there.

Call-of-Duty-Black-Ops-II-gameplay-700x394 Top 10 Games We Never Want to See Again


Author: Justin "ParaParaJMo" Moriarty

Hello, I am originally from the states and have lived in Japan since 2009. Though I watched Robotech and Voltron as a child, I officially became an anime fan in 1994 through Dragon Ball Z during a trip to the Philippines. In addition to anime, I also love tokusatsu, video games, music, and martial arts. よろしくお願いします

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