- System: Nintendo Switch
- Publisher: Nintendo
- Developer: Grasshopper Manufacture
- Release Date: January 18, 2019
- Rating: M for Mature
- Genre: Action, Beat ‘Em Up
- Players: 1-2
- Official Website: https://tsanmh.com/
Who it Caters to
What to Expect
Travis Strikes Again: No More Heroes as we said isn’t a main title in the series, but instead, a sequel side story. Players are once again in control of the wise cracking—and kind of rude—Travis Touchdown as well as a new enemy/ally named Badman. Thrust into a game world with the hopes of finding six Death Balls to revive Bad Girl—sound like a familiar anime— Travis Strikes Again: No More Heroes just focuses on telling a new tale and that works overall. Travis Strikes Again: No More Heroes’ story is fine and it still has that No More Heroes charm we adore. However, just like many things we’re about to talk about in our review, even the story suffers from some issues such as occasionally being a bit boring and text heavy. There will be a theme to our review for Travis Strikes Again: No More Heroes, everything that it does right it equally falters at.
With that in mind, our first major point to talk about in Travis Strikes Again: No More Heroes is the gameplay itself. Travis Strikes Again: No More Heroes isn’t a third person hack and slash but a top down beat ‘em up with other retro themes thrown in for good mix here and there. As far as combat goes, Travis Strikes Again: No More Heroes works quite well with attacks being dedicated between heavy, light, special attacks and skills that each have cool downs. Combat works well but where Travis Strikes Again: No More Heroes falters is how repetitive the combat is and how simple it also is.
The beauty of No More Heroes games was that combat—while also a bit repetitive—was fun and challenging. In Travis Strikes Again: No More Heroes, those two elements are removed in favor of generic beat ‘em up gameplay that really is tough. Enemies and bosses are all overly simplistic to beat where players just need to find a pattern to their attacks and use skills that hit hard and fast to win. There were a few bosses that made us truly have to rely on dodging and timing when to use specials/skills but most of them are simple.
Controls also mirror the gameplay where they work sometimes and other times feel…odd. For example, charging Travis’ legendary beam katana use to be done by holding the Wii mote in a rather proactive way and waggling the controller to regain battery. Travis Strikes Again: No More Heroes has players hitting the left thumb stick and hitting the right one up and down. It works fine, but ultimately, it feels lackluster in comparison to No More Heroes 1 and 2. The same can be said of combat which works but not well.
Outside of combat, players will enter the story sections which are again, a mixed bag. During the story segments, Travis Strikes Again: No More Heroes is all text with almost no voice acting and or animation. There’s a noticeable moment in Travis Strikes Again: No More Heroes where Travis makes a joke about video games relying too much on text and dialogue before getting to the good stuff. Ironically—or not— Travis Strikes Again: No More Heroes does the same thing with these story moments being minutes of text only! Losing the snarky Travis dialogue and seeing the strange ensemble of characters conversing with him in actual cutscenes was one of our favorite elements of No More Heroes games. Now it’s all regulated to text and that makes for dull moments that, while occasionally funny, aren’t as enjoyable.
Lastly, we should talk about the visuals and music. Not to sound like a broken record, but the graphics and sound have the same issues seen in the entirety of Travis Strikes Again: No More Heroes. While the visuals are strong during the few cutscenes and during some of the levels, most of Travis Strikes Again: No More Heroes looks pretty bland. We know Suda 51 for his amazing art direction and style that ooze out of his games but Travis Strikes Again: No More Heroes loses a lot of this in favor of simple designs. The same can be said of the music which is often okay at best.
Alright let’s end this review on a good note. Travis Strikes Again: No More Heroes is chock full of gaming, movie, anime and series references which are almost a game to find them all in of itself. We loved how Travis has various T-shirts that he can wear that reference titles like Absolver, Dead Cells, Enter the Gungeon and the list goes on. There is even a Terminator reference seen when Travis enters the game world and appears on screen. We’re glad Suda 51 and Grasshopper added all these elements in Travis Strikes Again: No More Heroes as the game is clearly inspired by several of these titles in some way or another.
Honey's Gameplay Consensus:
- Solid art design that sticks closely to No More Heroes known style
- Tons of retro video game references that will make you smile when they pop up
- Playing co-op with a friend makes for an overall more enjoyable time
- Simple but efficient combat and mini games
- Solid story with some fun twists here and there
- Feels nothing like No More Heroes outside a few themes here and there
- Combat and gameplay gets repetitive extremely fast
- Visually not that impressive
- Barely any voice acting from the amazing Travis Touchdown
- Controls can occasionally feel odd
- A bit too much text during some sequences