- System: PS4, PC
- Publisher: Ratloop Games Canada
- Developer: Ratloop Games Canada
- Release Date: Aug 14, 2018
- Rating: E for Everyone
- Genre: Racing, Action, Strategy
- Players: 1 (Online 2-6)
- Official Website: https://www.ratloopgamescanada.com/
Who it Caters to
What to Expect
VROOM KABOOM by developer Ratloop Games Canada is a rather simple idea. Players gain control of one of three factions and must defeat the opposing faction’s base before they lose their own. Players accomplish this goal by summoning vehicles—like tanks, cars, motorcycles and even scooters—to smash and fire against the enemy base. Along the way, players will pick up various items like bombs, mana-like points to summon more vehicles and nitro boosts to help them do more damage to the enemy. This concept is where VROOM KABOOM shines as it seems to blend the traditional Magic: The Gathering card gameplay ideas with a vehicle-based racing title. Yet, due to numerous problems, VROOM KABOOM skids quickly into a wall with some frustrating ideas that can’t be recovered from.
The first major issues with VROOM KABOOM come in the form of the racing gameplay. When a player summons a car, they are given the ability to control the vehicle by using nitro, special abilities—which differ based on the vehicle—and can change lanes to avoid danger or to aim for specific areas on the track. While the abilities and nitro work well, controlling your vehicle feels like your driver just got drunk at a frat party. Your car will swerve strangely when you change lanes and often even get stuck on walls or on basic objects on the road. When your car takes too much damage—or get stuck too long—it explodes leaving you having to scramble to summon another or hope the AI is competent with controlling your vehicle to where you need it to go…which it sometimes is and isn’t. If you decide to play VROOM KABOOM in VR—which it does offer support for—the controls get even worse as you take a floating perspective to the right of the car and speed along with it. Be prepared to fall into the ground during jumps or even lose complete focus just because of random reasons.
Issue number two with VROOM KABOOM stems with the lack of reason to even play it after the first few levels. There are three factions to control each with their own specialized decks, vehicles and map locations but the goal of each level is the same time after time. Ram your cars into the enemy base and or occasionally do something slightly different. VROOM KABOOM like its overused audio commentary—more on that in a few moments we promise—feels repetitive after hour one and only gets worse as you play. Sure, you can unlock new vehicles and new maps to play on but the base game never feels different and it becomes rather stale. Though seeing the cars blow up in ridiculous collisions and such was never not entertaining so VROOM KABOOM did that much right.
Lastly, VROOM KABOOM’s other weakness is in its graphics and vocal commentary. Graphically, VROOM KABOOM looks pretty dated. While the vehicles look unique enough and reminiscent of Micro Machines—if anyone remembers what those toys were—and the environments have some style, none of the graphics look of this day and age. VROOM KABOOM could pass as a PS3 title in its early days of the console which is an utter shame. Then let’s focus on the vocal commentary which is fun initially, but ten minutes in, we found ourselves wanting to mute our TVs. When we heard the same lines being sprouted out by hour two of playing we went to the options menu and muted the voices completely, it’s that annoying and overused. If you play VROOM KABOOM, make sure to put your music of choice on, mute your TV, and just enjoy not hearing the same line one hundred times over and over.
Honey's Gameplay Consensus:
- Solid ideas with cars being summoned like cards
- Fun voice actor
- Decent amount of tracks, cars and campaigns
- The voice acting can get VERY annoying after hearing the same line over and over again
- Controls feel very floaty and weak, especially with VR
- Repetitive gameplay that never changes
- No incentive to really play all the campaigns
- Visuals feel a bit dated