- System: Nintendo Switch, PS4, PC
- Publisher: Bandai Namco Entertainment
- Developer: APlus Co., Ltd.
- Release Date: JP Release: Nov 2017, NA/EU Release: Early 2018
- Price:Pending
- Rating: Pending
- Genre: Action, Role-playing game, Beat ‘em up
- Players: Pending
- Official Website: https://www.bandainamcoent.com/games/little-witch-academia
What to Expect
Who it Caters to
Little Witch Academia: Chamber of Time - Gameplay Trailer #1 | PS4, PC:
Gameplay
If you would like to access far stronger spells, holding down Holding down L1 and R1 button while hitting the Square, Triangle, or Circle button will do these spells respectively: shoot a spread of purple orbs with a cone radius, summon a huge icicle that sprouts from the ground, or conjure up the Shiny Arc, a bow whose cinematic animation and attack reach the entire width of the screen. Your allies will also be able to do these spells and attacks, although seeing them avoid attacks is like watching someone slowly walk over a pit, their fall is inevitable.
Other unique elements of the game are also exist. Movement-wise, you can run, but you can also roll, do a slide that doubles as an attack, double jump, and do a jumping air dash. Grounded normal attacks have a basic system, but one that’s free-form enough to experiment in-depth. You can cancel Light Attack to Medium Attack, but you cannot chain it to a Heavy Attack. The Heavy Attack is a projectile orb that shoots and travels the length of the screen. Alongside canceling your Light Attack to Medium Attack, you’re allowed to cancel movement options into these attacks or out of them. This means you can this entire combination: run, slide, do a Light Attack, Medium Attack, jump and then do an air attack. Air attacks, unfortunately, don’t cancel into themselves, but they act as attacks with a long duration to protect Akko as she descends or gets a good strong attack to start your offense.
Enemies vary in types from flying dragons to minotaurs, their interaction with your attacks will vary how you handle them. Generally, small creatures will flinch when you hit them with an attack, allowing you to combo effectively. Bigger creatures, however, will not react to your hits, enduring them as they swing back at you. Avoiding big attacks will require to either traverse to the left/right of the screen or into the background/foreground. The final boss of the demo is a colossal golem, his entire body blocks the background scenery. His attacks generally cover the vertical height of the screen as he descends his left/right arm or the entire width of the screen, meaning avoiding the latter requires jumping and the former requires judging which side he will attack.
Sometimes, he will bring up both arms and slam the background, forcing the player to be cognizant of where attacks are placed in the 2.5d environment. The boss teaches players how to use all of the basics in defeating him while also unveiling the unique intricacies of what makes a seemingly simple game more complex.
Honey's Gameplay Consensus:
Honey's Pros:
- Beautiful graphics that capture the Little Witch Academia series.
- Easy to pick up and play, but also deep enough to allow for developing strategies.
- Good utilization of the foreground and background to allow the 2.5d really shine.
Honey's Cons:
- Might want to add some invulnerability after waking up. Getting knocked down in this game by a swarm of enemies is really catastrophic.
- Ally interaction seems really strange--the boss, in particular, got really easy swipes at them.
Honey's Final Verdict:
Are you a fan of Little Witch Academia or a fan of this game’s mechanics? Are you interested in the RPG elements or other aspects of the game? Hey, maybe we can even play this game together if an online mode gets revealed. Let me know in the comment section below. We’re always looking to interact with our community!