The release of My Hero Academia: One’s Justice is just a few days away and we’re continuing our character breakdown series with another popular character: Kyoka Jiro! This petite-yet-powerful girl is all about maintaining pressure and really crushing her opponents with her soundwaves. Her earlobes can alter their length and can be controlled at will, allowing Kyoka the ability to take advantage of sound and have a strong awareness of her surroundings. In My Hero Academia: One’s Justice, her speed and power will definitely be a force to be reckoned with, allowing players to play a strong keep-away game until it’s time to go in and deal damage. Let’s dive in deeper and find out more!
As mentioned earlier, Kyoka is all about speed and power, as she can quickly move around the stage to create spacing, using her speakerbox ability to zone opponents out. If the soundwaves of the speakerbox hit the opponent, it leaves them stunned allowing you to do a follow-up attack into a combo for big damage. The soundwaves cover a great deal of range, so it can be hard at times to approach Kyoka if the player is well-versed in utilizing her attacks. Once she finds her way in, that’s when things start to get a little dangerous as her earlobes allow her to perform regrab combos, which help to further extend her damage output but also leaves the opponent in a hard knockdown position afterwards.
This can lead to various okizeme setups with the right sidekicks, allowing Kyoka to continue her relentless pressure, which can be hard to get rid of. She’s quite the sticky character and once she’s on you, it can be a little hard to keep her away. If you’re looking to play with Kyoka, be very mindful of her recovery on her special attacks as they do leave her vulnerable if blocked, so it’s important to cover yourself with an assist as you approach, to make things a little easier.
Kyoka’s Preferred Sidekicks
Kyoka is a pretty straightforward character who excels at maintaining pressure up close, while annoying her opponents with her soundwave blasts in the neutral game. However, when equipped with the right sidekicks she becomes even more destructive, as her damage output increases and her unsafe approaches become a little more safer. Aizawa’s scarf technique is a very potent assist that helps to lock the enemy in place, giving Kyoka the chance to rush in and deal the appropriate damage. As you race around your opponent, calling Aizawa out at the right time can help to trap opponents and give Kyoka the opportunity she needs to maintain control. Of course, this assist is even better when you use it in combo extensions, as it helps to keep the opponent grounded after her aerial command grab, giving you the chance to rack on extra damage and get the knockdown.
As for knockdowns, Ochaco’s assist ability can help if players want to wake up with buttons, as Ochaco locks them in place within the air, giving you the chance to punish them on wakeup. Another great assist option is Tomura’s dark matter puddle, which if timed correctly on wakeup, can provide you with a strong setup that prevents the opponent from doing anything, so you can punish them however you please. If you’re looking to play a more hit-and-run style then we’d recommend Muscular’s assist, as he pretty much steamrolls his way through an opponent if they try to get close, awarding you with an opening to deal massive damage for impatient play.
Kyoka Jiro is a very fun character that can be used in a variety of ways, and it’s really up to you to take her to the next level. Her agility can leave foes in the dust and her combo extension ability can give you the upper hand once she lands a hit. Make sure to always use her speakerbox special to space yourself out but also to start combos if you’re looking to get in. In our next character breakdown we’ll be taking a look at Momo Yaoyorozu, so if you’re looking for a mid-long ranged fighter, then tune in for that one!