- System: PlayStation 4
- Publisher: Aksys Games
- Developer: Idea Factory, Design Factory
- Release Date: March 30, 2018
- Price:$49.99 (Standard Edition), $69.99 (Limited Edition)
- Rating: T for Teen
- Genre: Otome game, Visual Novel, Adventure
- Players: Single Player
- Official Website: http://aksysgames.com/crbor/
Who it Caters to
What to Expect
The original story of Code: Realize ~Guardian of Rebirth~ includes all of the same features as the previous game with updated visuals that look just stunning on the proper screen. As for Code: Realize ~Future Blessings~, the game allows you to pursue your love interest further than the previous game without having to unlock characters (Yes, you can dive into Arsene Lupin’s route right away!). Add on top of that, you can also pursue romances that you couldn’t before with Finis and Herlock Sholmes added to the mix!
Aside from just the romantic parts, you can also delve into the parts of the story you weren’t privy to before. Take a look from a different perspective than Cardia’s why don’t you? Along the way, you’ll get to see more of the beautiful CGs and artwork included in Code: Realize ~Bouquet of Rainbows~ featuring that classic-steampunk fusion from the previous game.
Don’t forget that there will be a Limited Edition version of Code: Realize ~Bouquet of Rainbows~ for an additional $20. Included in the Limited Edition version is a cloth poster, 9 chibi character pins, and some great glamour shots of your favorite characters.
Code: Realize ~Bouquet of Rainbows~
Moving onto Code: Realize ~Bouquet of Rainbows~, Cardia will begin her new life with the bachelor of your choosing. Life has quieted down but Cardia is still haunted by the memory of the poison that used to hurt everything. However, Cardia will soon learn what it means to be a regular girl in love.
First things first, it appears that the brunt of the gameplay involves pursuing your past love interests further. Since you’ve experienced all of the routes in the first game, Code: Realize ~Future Blessings~ does not force you to unlock any of the main routes again, although Herlock’s route is unlocked once you finish one of the common routes. This means that Arsene Lupin, who originally had to be unlocked by playing through each and every route, is playable on your first turn should you choose to do so, which we did!
As the stories for the common routes played through, we realized that many of them are rather melodramatic, especially Van Helsing’s route which starts off with his melodramatic narration. Some routes attempted to create drama where there was none. Lupin’s route was cute, but it felt like your typical shoujo manga problem, which was a bit frustrating to see unfold as you are mentally shouting at Cardia to stop being so naive. Some of the other routes are more endearing and exciting, like Impy’s and Saint’s. For the most part, each route just follows the characters’ love stories further after the end of the first game. With no ability to interact or make choices in the common routes, it should be more than evident that there is only one ending per each route, so there are no branching endings. Did we also mention that the common routes are rather short?
There are two extra routes added to Code: Realize ~Future Blessings~ however: Finis and Herlock Sholmes. While the thought of a little brother route had us filled with trepidation, Finis’ route actually surpassed expectations and let us into the minds of Finis, a homunculus with a desire to be loved and cared for. This route, as well as Herlock Sholmes’ route, allowed you to interact and make your own choices, which made it actually feel like a real visual novel. Herlock Sholmes’ route revealed a few answers to questions that we’ve been holding onto for 3 years, which was so great to have answered.
We should also mention that there is a feature called Delly’s Room, which also has a separate setting allowing you to turn off Delly’s voice, which we were surprised about, however we all know that Delly’s voice can be like nails on a chalkboard, so we’re rather thankful to the game developers for adding this. Delly’s Room has multiple chapters that are unlocked as you play through all of the stories in the game. There is no exact order in which you have to play the routes, the chapters just unlock consecutively so long as you complete a route. This is a rather great feature for getting to know the little vampire king better with some great CGs that we know a lot of girls will enjoy. All the same, it’s more like a slice of life story.
Code: Realize ~Future Blessings~ features some rather beautiful CGs of Cardia and the boys. We were really excited when we saw a few of the CGs that were unlocked as we played! The game designer did put some thought into what fans wanted and ensured that we were not disappointed with the CGs!
One thing we absolutely have to complain about, aside from the lack of gameplay, is the atrocious attempts at proofreading the text. Often, words would repeat themselves in a sentence as if the writer was starting one thought and then, without erasing, would fix that thought to make it sound better, leaving in extra words that ruined the flow. This can be rather frustrating if you, like us, are very particular about spelling and syntax. It can completely ruin the flow of a good visual novel experience.
Honey’s Gameplay Consensus (Important)
We were quite surprised by the addition of a Herlock Sholmes and a Finis route, but these two had the most plot out of all the stories and they really made Code: Realize ~Future Blessings~ feel like a real otome game. With the addition of a Herlock Sholmes route that answered the prayers of many girls, the addition of the handsome widower, John Watson, has us aching for yet another sequel has to come out.
Lastly, there is an additional route, Lupin’s Gang, which left us with mixed feelings as it takes away from what effort could have been put into the common routes and introduced us to a handful of characters and a different plot that didn’t actually make sense with the timeline that we remembered. Code: Realize ~Bouquet of Rainbows~ provided a lot of gameplay time, but whether or not you’ll like the addition of both games is a toss up as they have different feels.
- Fully voiced in Japanese
- Beautiful CGs with more expressiveness and a free feel compared to the first game
- More emphasis on romance
- More positivity
- Light hearted material
- Explores the insecurities of the characters
- Delly’s Room was a fun addition (plus the ability to turn off his voice)
- Extra routes were full of great plot and we were so glad to finally get a Herlock Sholmes route!
- Lacks the excitement and adventure of the previous title; It’s much more toned down and has a different feel
- Narrator changes without notice
- For the common routes, there is no interaction or gameplay
- Lupin’s Gang feels incredibly long, rambly, and nonsensical - it didn’t mix with what we remember of the original game
Honey’s Final Verdict (Thoughts)
Now, for those of you who love Code: Realize, do you think you’ll be playing Code: Realize ~Bouquet of Rainbows~? For those who played the first game, what do you think of the sequel? Does anyone else want a John Watson route? Please share all of your thoughts in the comments down below!