What You Need to Know:
- gooRanking conducted a poll asking Japanese internet users which gadgets they want most from the long-running family anime, Doraemon.
- The poll was held from June 17 to July 1, and received a total of 1,808 votes.
- See the results below!
Top 10 Doraemon Gadgets
9. X-Ray Glasses
Function
Provides the user X-ray vision. Useful for cheating in poker. Not for perverts.
9. Time Furoshiki
Function
When an object is wrapped around with one face outward, the flow of time reverses, causing the object to become newer. When wrapped around the other way, time moves forward, causing the object to become older.
(Source: Doraemon Wiki
8. Small Light
Function
It has ability to shrink objects and people to minuscule sizes.
(Source: Doraemon Wiki)
7. Translation Gummy
Function
Eat it and the user will be able to speak and understand other languages. This edible gadget can also be used to communicate with animals as well.
(Source: Doraemon Wiki)
6. Take-Copter
Function
It is used to enable flight by attaching it to the user's head, similar to a propeller beanie. The Take-copter can be flown at a speed of 80 kilometers (49 miles) per hour. Despite its size, it can carry almost any person of any weight. The weight quota a Take-copter may carry is about 160 kg to 200 kg(about 350 lbs to 440 lbs). The battery for this gadget can run for maximum of 8 hours.
(Source: Doraemon Wiki)
5. Copying Toast
Function
To use the Copying Toast, one should press one side of the toast on a book with either text or pictures. The text or picture will then be 'printed' (in the bread's case, 'sticks onto it') on the toast. Eating the toast later will allow the eater to remember whatever content that has been printed on the toast.
The user will forget the content (if they never did memorize it normally) if the toasts are expelled out from their system. Like how Nobita had a stomach ache and had to 'expel' them into the toilet, he forgets everything printed on the toasts.
(Source: Doraemon Wiki)
4. What-If Phone Booth
Function
The user must enter the booth, take the phone off, then say "What if ____?" , then set the phone down. Once this is done, the user will experience whatever they said.
(Source: Doraemon Wiki)
3. Time Machine
Function
The time machine is the primary means of time travel in the Doraemon series. Using it, one can travel through both time and space, usually by traveling in a "tunnel" of space-time.
One may decide the portal of access of one's time machine, homologous to a pier or parking place in common transport.
(Source: Doraemon Wiki
2. 4D Pocket
Synopsis
Doraemon and Dorami use their 4D pocket to store any item or relatively carriable by their strength. The 4D Pocket allows things to enters its small opening, because it may 'deform' them so they may fit(through the opening). For example, the Anywhere Door is virtually impossible to be inserted into it, but when Doraemon and Dorami put it or withdraw it, the Door seems to deform in shape for while, then revert to its original form.
Since the inside of the 4D Pocket is of another dimension (namely the 4th dimension), carrying the 4D Pocket around is like carrying an empty pocket, almost weightless.
1. Anywhere Door
Function
One needs to say where they want to go going, then they can open the door and go through it to reach their destination. In some manga scenes and in some anime episodes, however, it magically knows where the user wants to go. The Dokodemo Door's destination limits to the memory of locations it has been implemented, which means it does not record new areas automatically. The Dokodemo Door's cannot be used if it has been exposed by strong electromagnetic waves like solar winds.
(Source: Doraemon Wiki)
Source: gooRanking
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